Hello ouk_ouk
I'm the author of Deep Core Mining ! Pi-C also discussed with me about supporting your mod. Thanks for the interest !
I'm not personnaly using your mod but find the concept cool. I probably won't explicitly support it but before you spend too much time into doing your own support, I'd like to just let you know that I'll try to do a small refactor / optimisation in the way I handle GFX for the standard ores.
Currently vanilla ores have custom made gfx, but I made a "generic" gfx with tinting by script to handle other mod's ore that I explicitly support. I'd like to review the iron, copper, coal and uranium to keep the specific gfx but make them tintable aswell.
This should greatly ease your job to explicitly support them in your mod !
Also if you want to test the ore patches specific to my mod, it's actually very simple with the editor as you can paint them like any resources of the game, it's just the spawn mecanic that's special as they don't appear in the wild but instead are spawned on ores depletion.
Anyway ! I hope to have some time to do this update in my mod soonish :)