Realistic Fusion Power Port


Adds a new way to make energy through nuclear fusion. A ported version of Romner_set's Realistic Fusion Power mod to Factorio 2.0

Content
8 months ago
2.0
833
Power

g An overview

2 months ago

This mod is a way to satisfy the power requirements of late endgame bases (the huge ones) without simply making 1000 nuclear reactors,
or by using a mod that simply makes a Mk2 reactor. If you follow the spirit of the mod, you first make a Deuterium-fueled site (not
just a reactor but a site that has a reactor plus several attendant structures plus a ton of vanilla structures like turbines), and then
an improved version that uses the Girdler-Sulfide process (which is a real-life thing), and then a Deuterium/Tritium fueled site, and then He3,
and then Deuterium/He3 and then finally anti-matter. Along the way, you need to constantly research the efficiency techs which (of course)
get more and more expensive. Make no mistake here...this is an endgame mod that will require an endgame base making lots of materials and
a few million (yes, I said a few million) science cycles (using the default setting). The anti-matter tech will require a new type of
science pack.

Note I mentioned a default science setting? Yeah, it defaults to 1 but you can raise or lower it. For myself, I change it to .1 because I
have already played through this mod on default...watching many hours of Netflix while my base ground thru hundreds of thousands of
science packs. After I finished, I vowed to never do that again.

Also, remember I mentioned "following the spirit" of the mod? Well, for players like me who lean more toward building bases rather than
designing...you realize that you don't have to design and build each type of base one after the other. Instead, it's easier to simply sit
back and research everything up to Particle Acceration, then build and plop down a Particle Accerator or two (with their attendant support
structures) to make the Anti-Matter Science Packs and then research the rest of the techs. And then make the final anti-matter site without
the hassle of constructing and deconstructing all the previous versions.

If you wish, you can visit the old Factorio version 1 mod list and get some info about the original mod. In that portal is a link to an Alt-F4
blog page that has a bunch more background. Keep in mind that THIS version of RFP changed a few of the recipe icons so if you want to use
the pictures of the example bases given in the mod portal as a starting point for your own blueprints but have trouble matching the icons,
that's why.

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