ReEnhanced Artillery Sounds

by Kynaro

Changes Artillery Cannon sounds to have more volume and distant sounds.

Content
3 years ago
1.1
2.30K
Combat

Changelog

Version: 1.1.4
Date: 07. 22. 2021
  Changes:
    - Updated file paths for sounds since the mod name is now different. Derp.
    - Updated sound variable names.
Version: 1.1.3
Date: 07. 13. 2021
  Changes:
    - Changed the thumbnail. Artillery sounds != Nuke
Version: 1.1.2
Date: 07. 13. 2021
  Changes:
    - Updated info.json to work with current (v1.1) version of Factorio.
Version: 1.1.1
Date: 05. 03. 2018
  Changes:
    - Refactor provided by syskill (https://mods.factorio.com/mod/vtk-ta-big-bertha-artillery-sounds/discussion/5a98e0bc84a090000aeb063a) thanks a lot.
    - Fixes entity triggerspawning and persisting and blocking build path. Changed them from simple entity to explosion type that disapear properly when artillery action is done.
    - Internal refactor to not rewrite the artillery prototype and properly insert overload new sound trigger actions.
    - Internal refactor for maintanability.
Version: 1.1.0
Date: 06. 01. 2018
  Changes: 
    - Rumbling
    - Add sound at a distance on the artillery shooting and explosion with 4 level of attenued sound depending on player distance. Now you can hear with satisfaction the doom of your artillery shooting in the background up to 1 000 tiles away.
    - Inspiration from https://mods.factorio.com/mods/Arcitos/MushroomCloud and help from Bilka#2444 on Factorio discord
Version: 1.0.1
Date: 06. 01. 2018
  Changes: 
    - Hotfix crash.
Version: 1.0.0
Date: 06. 01. 2018
  Changes: 
    - Initial release