Raven

by maroder

Flying vecicle like airplane. You need to achieve a certain speed for take off.

Content
3 years ago
0.13 - 1.1
20.7K
Transportation

b Game Crash

8 years ago

If you flight over the water and get shoot down the game will crash on the server by all players.

[spoiler=log file][code]

0.000 2016-07-13 20:16:42; Factorio 0.13.8 (build 23239, win64, steam)

0.000 Operating system: Windows 10

0.000 Program arguments: "D:\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe" "--wait-to-close" "1716"

0.000 Read data path: D:/Steam/steamapps/common/Factorio/data

0.000 Write data path: C:/Users/Kevin/AppData/Roaming/Factorio

0.000 Binaries path: D:/Steam/steamapps/common/Factorio/bin

0.015 Graphics options: [FullScreen: true] [VSync: true] [UIScale: 100%] [MultiSampling: OFF] [Graphics quality: normal] [Video memory usage: all] [Light scale: 100%] [Screen: 255] [DXT: false]

0.017 Available display adapters: 1
0.017 [0]: \.\DISPLAY1 - NVIDIA GeForce GTX 970 {0x05, [0,0], 1920x1080, 32bit, 60Hz}

0.017 Create display on adapter 0. Size 1280x720 at position [310, 162].

0.056 Initialised Direct3D:[0] NVIDIA GeForce GTX 970; driver: nvd3dumx.dll 10.18.13.6839

0.058 Video memory size (dedicated video/dedicated system/shared system/available): 4007/0/8159/4088 MB

0.076 Desktop composition is active.

0.128 Loading mod core 0.0.0 (data.lua)

0.131 Loading mod base 0.13.8 (data.lua)

0.195 Loading mod 20x20ArmorMK2 0.0.3 (data.lua)

0.234 Loading mod Flare Stack 2.0.0 (data.lua)

0.276 Loading mod Orbital Ion Cannon 1.3.1 (data.lua)

0.316 Loading mod Raven 0.0.3 (data.lua)

0.357 Loading mod RoboCharge 0.0.7 (data.lua)

0.398 Loading mod tankwerkz 0.6.0 (data.lua)

0.450 Loading mod Orbital Ion Cannon 1.3.1 (data-updates.lua)

0.491 Loading mod Flare Stack 2.0.0 (data-final-fixes.lua)

0.535 Checksum for core: 714099156

0.535 Checksum for mod base: 1905699976

0.535 Checksum for mod 20x20ArmorMK2: 2473442623

0.535 Checksum for mod Flare Stack: 2975512954

0.535 Checksum for mod Orbital Ion Cannon: 4247862195

0.535 Checksum for mod Raven: 1942130533

0.535 Checksum for mod RoboCharge: 1864144472

0.535 Checksum for mod tankwerkz: 311215346

1.087 Initial atlas bitmap size is 16384

1.089 Created atlas bitmap 16384x11006

1.384 Created atlas bitmap 4096x1024

5.242 Sprites loaded

5.242 Convert atlas 4096x1024 to: trilinear-filtering

5.436 Loading sounds...

6.559 Custom inputs active: 0

6.586 Factorio initialised

43.176 Info WindowsUDPSocket.cpp:59: Opening socket at port (34196)

43.176 Info WindowsUDPSocket.cpp:59: Opening socket at port (0)

46.158 Info WindowsUDPSocket.cpp:159: Socket closed

46.158 Info WindowsUDPSocket.cpp:159: Socket closed

46.159 Info Router.cpp:558: Router peerID(65535) shutting down.

46.159 Info Router.cpp:594: Router state -> Disconnected

46.212 Joining game XX.XX.XXX.XX:XXXXX

46.212 Info WindowsUDPSocket.cpp:59: Opening socket at port (0)

46.212 Info Router.cpp:594: Router state -> Connecting

46.213 Info MultiplayerManager.cpp:996: networkTick(0) mapTick(-1) changing state from(Ready) to(Connecting)

46.261 Info Router.cpp:594: Router state -> WaitingForAccept

46.511 Info Synchronizer.cpp:56: NetworkTick(2356) initialized Synchronizer local peer(1) latency(15).

46.511 Info Synchronizer.cpp:522: networkTick(2356) adding peer(0) success(true).

46.511 Info Router.cpp:594: Router state -> Connected

46.511 Info Router.cpp:835: ConnectionAccepted ownPeerID(1) nextPeerID(2)

46.511 Info MultiplayerManager.cpp:996: networkTick(2356) mapTick(-1) changing state from(Connecting) to(VerifyingConnection)

46.544 Info Router.cpp:893: Received onPeerConnected for already connected peer(1)

46.794 Info MultiplayerManager.cpp:1527: Received peer info for peer(0) username(CrystalMett).

46.794 Info MultiplayerManager.cpp:1143: networkTick(2371) mapTick(-1) received stateChanged peerID(0) oldState(Ready) newState(InGame)

46.794 Info MultiplayerManager.cpp:1527: Received peer info for peer(1) username(Kurt-Knispel).

46.794 Info MultiplayerManager.cpp:1143: networkTick(2371) mapTick(-1) received stateChanged peerID(1) oldState(Ready) newState(Connecting)

46.794 Info MultiplayerManager.cpp:1527: Received peer info for peer(1) username(Kurt-Knispel).

46.794 Info MultiplayerManager.cpp:1143: networkTick(2371) mapTick(-1) received stateChanged peerID(1) oldState(Connecting) newState(Connecting)

46.794 Info MultiplayerManager.cpp:1143: networkTick(2371) mapTick(-1) received stateChanged peerID(1) oldState(Connecting) newState(VerifyingConnection)

47.061 Info MultiplayerManager.cpp:996: networkTick(2387) mapTick(-1) changing state from(VerifyingConnection) to(ConnectedWaitingForMap)

47.311 Info MultiplayerManager.cpp:1143: networkTick(2402) mapTick(-1) received stateChanged peerID(1) oldState(VerifyingConnection) newState(ConnectedWaitingForMap)

47.561 Info MultiplayerManager.cpp:1143: networkTick(2417) mapTick(-1) received stateChanged peerID(0) oldState(InGame) newState(InGameAligning)

48.078 Info MultiplayerManager.cpp:1143: networkTick(2448) mapTick(-1) received stateChanged peerID(0) oldState(InGameAligning) newState(InGameAligned)

48.078 Info MultiplayerManager.cpp:1143: networkTick(2448) mapTick(-1) received stateChanged peerID(0) oldState(InGameAligned) newState(InGameSavingMap)

49.078 Info MultiplayerManager.cpp:1143: networkTick(2508) mapTick(-1) received stateChanged peerID(0) oldState(InGameSavingMap) newState(InGameSendingMap)

49.078 Downloading file C:/Users\Kevin\AppData\Roaming\Factorio\temp\mp-download.zip (16255349 B, 32317 blocks)

49.078 Info MultiplayerManager.cpp:996: networkTick(2508) mapTick(-1) changing state from(ConnectedWaitingForMap) to(ConnectedDownloadingMap)

49.078 Info NetworkInputHandler.cpp:45: mapTick(2545949) networkTick(2508) initialized NetworkInputHandler local peer(1).

49.078 Info NetworkInputHandler.cpp:524: expectedMapTick(2545949) adding peer(0).

49.078 Info Synchronizer.cpp:428: NetworkTick(2508) mapTick(2545949) applying 37 pending tickClosures

49.078 Info NetworkInputHandler.cpp:608: assigning playerIndex(3) to peer(0)

49.078 Info NetworkInputHandler.cpp:608: assigning playerIndex(65535) to peer(1)

49.078 Info MultiplayerManager.cpp:1732: networkTick(2508) mapTick(-1) adding mapAlignTask(SendPlayerJoinGameAlignTask)

49.078 Info MultiplayerManager.cpp:1516: Received script checksums: level: 900459546, mod-Orbital Ion Cannon: 2542009185, mod-Raven: 2231584175, mod-tankwerkz: 2349797476

49.328 Info MultiplayerManager.cpp:1143: networkTick(2523) mapTick(-1) received stateChanged peerID(1) oldState(ConnectedWaitingForMap) newState(ConnectedDownloadingMap)

55.624 Finished download (6 s, 16 MB, 2.5 MB/s)

55.686 Info MultiplayerManager.cpp:1218: networkTick(2902) mapTick(-1) map download finished creating scenario

55.687 Info MultiplayerManager.cpp:996: networkTick(2902) mapTick(-1) changing state from(ConnectedDownloadingMap) to(ConnectedLoadingMap)

55.687 Loading map C:/Users\Kevin\AppData\Roaming\Factorio\temp\mp-download.zip

55.755 Info Scenario.cpp:127: Map version 0.13.8-1

55.880 Info MultiplayerManager.cpp:1143: networkTick(2917) mapTick(-1) received stateChanged peerID(1) oldState(ConnectedDownloadingMap) newState(ConnectedLoadingMap)

56.002 Info Router.cpp:913: networkTick(2924) adding peer(2) address(25.52.172.81:64884) sending connectionAccept(false)

56.002 Info Synchronizer.cpp:522: networkTick(2924) adding peer(2) success(true).

56.266 Info MultiplayerManager.cpp:1143: networkTick(2932) mapTick(-1) received stateChanged peerID(0) oldState(InGameSendingMap) newState(InGameWaitingForOthers)

56.406 Info MultiplayerManager.cpp:1527: Received peer info for peer(0) username(p3).

56.406 Info MultiplayerManager.cpp:1143: networkTick(2939) mapTick(-1) received stateChanged peerID(0) oldState(InGameWaitingForOthers) newState(InGameWaitingForOthers)

56.406 Info MultiplayerManager.cpp:1527: Received peer info for peer(1) username(p1).

56.406 Info MultiplayerManager.cpp:1143: networkTick(2939) mapTick(-1) received stateChanged peerID(1) oldState(ConnectedLoadingMap) newState(ConnectedLoadingMap)

56.406 Info MultiplayerManager.cpp:1527: Received peer info for peer(2) username(p2).

56.406 Info MultiplayerManager.cpp:1143: networkTick(2939) mapTick(-1) received stateChanged peerID(2) oldState(Ready) newState(Connecting)

56.406 Info NetworkInputHandler.cpp:524: expectedMapTick(2545949) adding peer(2).

56.406 Info MultiplayerManager.cpp:1527: Received peer info for peer(2) username(p2).

56.406 Info MultiplayerManager.cpp:1143: networkTick(2939) mapTick(-1) received stateChanged peerID(2) oldState(Connecting) newState(Connecting)

56.406 Info MultiplayerManager.cpp:1527: Received peer info for peer(2) username(p2).

56.406 Info MultiplayerManager.cpp:1143: networkTick(2939) mapTick(-1) received stateChanged peerID(2) oldState(Connecting) newState(Connecting)

56.406 Info MultiplayerManager.cpp:1143: networkTick(2939) mapTick(-1) received stateChanged peerID(2) oldState(Connecting) newState(VerifyingConnection)

56.569 Checksum for script C:/Users/Kevin/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 900459546

56.571 Checksum for script Orbital Ion Cannon/control.lua: 2542009185

56.572 Checksum for script Raven/control.lua: 2231584175

56.572 Checksum for script tankwerkz/control.lua: 2349797476
56.581 Info MultiplayerManager.cpp:996: networkTick(2951) mapTick(2545949) changing state from(ConnectedLoadingMap) to(InGameWaitingForOthers)

56.849 Info MultiplayerManager.cpp:1143: networkTick(2966) mapTick(2545949) received stateChanged peerID(1) oldState(ConnectedLoadingMap) newState(InGameWaitingForOthers)

56.915 Info MultiplayerManager.cpp:1143: networkTick(2970) mapTick(2545949) received stateChanged peerID(2) oldState(VerifyingConnection) newState(ConnectedWaitingForMap)

57.166 Info MultiplayerManager.cpp:1143: networkTick(2985) mapTick(2545949) received stateChanged peerID(0) oldState(InGameWaitingForOthers) newState(InGameSendingMap)

57.432 Info MultiplayerManager.cpp:1143: networkTick(3001) mapTick(2545949) received stateChanged peerID(2) oldState(ConnectedWaitingForMap) newState(ConnectedDownloadingMap)

81.764 Info MultiplayerManager.cpp:1143: networkTick(4437) mapTick(2545949) received stateChanged peerID(2) oldState(ConnectedDownloadingMap) newState(ConnectedLoadingMap)

82.014 Info MultiplayerManager.cpp:1143: networkTick(4452) mapTick(2545949) received stateChanged peerID(0) oldState(InGameSendingMap) newState(InGameWaitingForOthers)

83.447 Info MultiplayerManager.cpp:1143: networkTick(4538) mapTick(2545949) received stateChanged peerID(2) oldState(ConnectedLoadingMap) newState(InGameWaitingForOthers)

83.447 Info MultiplayerManager.cpp:1342: networkTick(4538) mapTick(2545949) stopping mapAlign

83.447 Info MultiplayerManager.cpp:1884: performing map align task (SendPlayerJoinGameAlignTask)

83.447 Info MultiplayerManager.cpp:996: networkTick(4538) mapTick(2545949) changing state from(InGameWaitingForOthers) to(InGame)

83.447 Info MultiplayerManager.cpp:1706: networkTick(4538) mapTick(2545949) peerID(1) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGameWaitingForOthers) mapAlignTick(-1))
((peerID(1) state(InGameWaitingForOthers) mapAlignTick(-1))
((peerID(2) state(InGameWaitingForOthers) mapAlignTick(-1))
)

83.698 Info MultiplayerManager.cpp:1143: networkTick(4553) mapTick(2545964) received stateChanged peerID(0) oldState(InGameWaitingForOthers) newState(InGame)

83.698 Info MultiplayerManager.cpp:1143: networkTick(4553) mapTick(2545964) received stateChanged peerID(1) oldState(InGameWaitingForOthers) newState(InGame)

83.698 Info MultiplayerManager.cpp:1143: networkTick(4553) mapTick(2545964) received stateChanged peerID(2) oldState(InGameWaitingForOthers) newState(InGame)

83.734 Info NetworkInputHandler.cpp:754: mapTick(2545967) networkTick(4556) connecting to player(p1).

83.734 Info NetworkInputHandler.cpp:608: assigning playerIndex(4) to peer(1)

83.734 Info GameActionHandler.cpp:2670: MapTick(2545967) processed PlayerJoinGame peerID(1) playerIndex(4) mode(create)

83.771 Info NetworkInputHandler.cpp:608: assigning playerIndex(2) to peer(2)

83.771 Info GameActionHandler.cpp:2670: MapTick(2545967) processed PlayerJoinGame peerID(2) playerIndex(2) mode(connect)
1892.704 Error CrashHandler.cpp:109: Exception Code: c0000005, Address: 00007FF6FED0A6F4
1892.704 Error CrashHandler.cpp:119: Exception Context:
rax=0000000000000000, rbx=0000000000000000, rcx=0000024e23ddec90,
rdx=0000000000000000, rsi=0000024e056235a0, rdi=0000000000000000,
rip=00007ff6fed0a6f4, rsp=0000007a22f5f818, rbp=0000007a22f5f890,
r8=0000000000000000, r9=0000000000000000, r10=0000000000000000,
r11=0000007a22f5f858, r12=00007ff6ff772570, r13=00007ff6ff772558,
r14=0000000000000000, r15=0000000000000000
Factorio crashed.

Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-vechcs\libraries\stackwalker\stackwalker.cpp (906): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-vechcs\src\util\logger.cpp (328): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-vechcs\src\util\logger.cpp (382): Logger::logStacktrace
c:\cygwin64\tmp\factorio-vechcs\src\util\crashhandler.cpp (84): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-vechcs\src\util\crashhandler.cpp (129): CrashHandler::SehHandler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFAC8C47E1E)
00007FFAC8C47E1E (KERNELBASE): (filename not available): UnhandledExceptionFilter
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFACC4CD998)
00007FFACC4CD998 (ntdll): (filename not available): memset
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFACC4B5B26)
00007FFACC4B5B26 (ntdll): (filename not available): _C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFACC4C9AFD)
00007FFACC4C9AFD (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFACC454FE9)
00007FFACC454FE9 (ntdll): (filename not available): RtlImageNtHeaderEx
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFACC4C8C0A)
00007FFACC4C8C0A (ntdll): (filename not available): KiUserExceptionDispatcher
c:\cygwin64\tmp\factorio-vechcs\src\controller\charactercontroller.cpp (528): CharacterController::getManualBuilder
c:\cygwin64\tmp\factorio-vechcs\src\latencystate.cpp (144): LatencyState::resetOnBeginningOfTheTick
c:\cygwin64\tmp\factorio-vechcs\src\latencyinputhandler.cpp (458): LatencyInputHandler::update
c:\cygwin64\tmp\factorio-vechcs\src\mainloop.cpp (358): MainLoop::gameUpdateStep
c:\cygwin64\tmp\factorio-vechcs\src\mainloop.cpp (473): MainLoop::updateLoop
c:\program files (x86)\microsoft visual studio 14.0\vc\include\functional (214): std::_Func_impl<std::_Binder<std::_Unforced,void (__cdecl&)(ThreadBarrier * __ptr64,boost::chrono::time_point<boost::chrono::steady_clock,boost::chrono::duration<__int64,boost::ratio<1,1000000000> > > *
__ptr64,boost::chrono::time_point<boost::chrono::steady_clock,boost::chrono::duration<__int64,boost::ratio<1,1000000000> > > * __ptr64,bool * __ptr64,bool,enum MainLoop::HeavyMode),ThreadBarrier * __ptr64,boost::chrono::time_point<boost::chrono::steady_clock,boost::chrono::duration<__int64,boost::ratio<1,1000000000> > > * __ptr64,boost::chrono::time_point<boost::chrono::steady_clock,boost::chrono::duration<__int64,boost::ratio<1,1000000000> > > * __ptr64,bool * __ptr64,bool & __ptr64,enum MainLoop::HeavyMode & __ptr64>,std::allocator<int>,void>::_Do_call
c:\cygwin64\tmp\factorio-vechcs\src\util\thread.cpp (34): Thread::loop
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF6FF558BD3)
00007FF6FF558BD3 (Factorio): (filename not available): boost::thread::start_thread_noexcept
d:\th\minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (115): thread_start<unsigned int (__cdecl*)(void * __ptr64)>
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFACA0B8102)
00007FFACA0B8102 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFACC47C5B4)
00007FFACC47C5B4 (ntdll): (filename not available): RtlUserThreadStart

1897.476 Error CrashHandler.cpp:85: Map tick at moment of crash: 2651707
1897.476 Error Util.cpp:77: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.

[/code][/spoiler]

8 years ago

had that problem too i think maroder should maybe make a hover mode which requires less fuel but if you ran out of fuel then u would just die immediatly or something like that

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