Veden, is there currently a way, or can you add a way, for mod authors to register some of their entities to be excluded from breakdowns?
For example, I'm working on a revised version of one of the Tree Sapling mods. In it is an assembling-machine type entity, but it's nothing more than a wooden planting box for growing trees, which, depending on mod settings, are their own separate entity with their own control script to monitor growth and maturity separate from the crafting progress of the planter. Without being able to exclude the planters, I'm seeing them disable, the tree matures and the planter is told to finish it's recipe (.crafting_progress = 1.0), but then it won't output and reset to 0, which causes subsequent problems with the code's logic.