Player owned machines will breakdown overtime. Configuration for entities in mod settings. Research available to offset breakdowns. Idle machines should not breakdown. Broken down machines should automatically restart after a cooldown unless destroyed by damage when breaking down
Small changes concerning balance, gameplay, or graphics.
Version: 1.4.0
Compatibility:
- Added support for krastorio reinforced plates as a tile with 35% bonus
- Added remote interface to add and remove entities from breakdowns
Improvements:
- Added active flag to separate when this mod deactivates or activates an entity vs another mod
Tweaks:
- Changed unknown tile type to have 0% modifier
- onModSettingsChange all internal entity state is synced
Version: 1.3.0
Improvements:
- Added mod setting to enable robot repairs re-activating machines
Bugfixes:
- Fixed on upgrade breaking gui toggle for existing guis
- Fixed player leaving causing crash with guis
Version: 1.2.2
Bugfixes:
- Fixed nil value tilePrototype due to script raised_set_tiles
- Fixed during multiplayer per player gui should correctly fix up iterator when player leaves
Version: 1.2.1
Date: 20. 03. 2022
Tweaks:
- Changed the license to GPLv3
Bugfixes:
- Corrected tooltip on shortcut bar
Version: 1.2.0
Date: 01. 03. 2022
Improvements:
- Modified RND to be rolled per entity checked instead of for a set of entities
- Added MTBF, MTTR, Active, Inactive, Uptime, Failure Count
- Added popup metrics when hovering entities that can breakdown
- Added tile modifier and pollution modifier to modify breakdowns, damage, and downtime
- Added tile and pollution modifier research
- Added per entity type mod setting tile base modifier
- Added per entity type mod setting pollution max
Tweaks:
- Reduced damage research reduction by 50% per research level
- Increased default accumulator failure-rate by 0.1 and increased damage by 2x
- Increased default ammo-turret failure-rate by 0.2 and increased downtime by 2 minutes and increased damage by ~1.5x
- Increased default artillery-turret failure-rate by 0.2 and increased downtime by 2 minutes and increased damage by ~2x
- Increased default assembling-machine failure-rate by 0.1 and increased downtime by ~2 minutes and increased damage by ~2x
- Increased default beacon damage by ~0.5x
- Increased default boiler failure-rate by 0.1 and increased damage by ~2x
- Increased default electric-pole damage by ~0.5x
- Increased default electric-turret failure-rate by 0.1 and increased downtime by ~3 minutes and increased damage by ~0.3x
- Increased default fluid-turret failure-rate by 0.1 and increased downtime by ~3 minutes and increased damage by ~2x
- Increased default furnace failure-rate by 0.1 and increased downtime by ~1 minute
- Increased default generator failure-rate by 0.1 and increased damage by ~2x
- Increased default inserter failure-rate by 0.1 and increased damage by ~0.5x
- Increased default lab damage by ~0.5x
- Increased default lamp damage by ~0.5x
- Increased default mining drill failure-rate by 0.1 and increased downtime by ~2 and increased damage by ~2x
- Increased default offshore-pump failure-rate by 0.1 and increased damage by ~2x
- Increased default pump failure-rate by 0.1 and increased damage by ~2x
- Increased default radar failure-rate by 0.1 and increased damage by ~0.5x
- Increased default reactor failure-rate by 0.2 and increased downtime by 2 minutes and increased damage by ~2x
- Increased default roboport failure-rate by 0.1 and increased damage by ~2x
- Increased default rocket-port failure-rate by 0.1 and increased damage by ~2.5x
- Increased default solar panel failure-rate by 0.1 and increased damage by ~0.5x
Bugfixes:
- Entities that didn't have a predicate check would not be cleared
Version: 1.1.0
Date: 27. 8. 2021
Improvements:
- When the player fully repairs a broke down machine, it will be reactived. Currently the brokedown icon will remain until the machine would have restarted naturally. Robots repairing a deactivated building do not trigger this effect.
Version: 1.0.4
Date: 16. 4. 2021
Bugfixes:
- Fixed mod settings being refreshed on all mod changes
Version: 1.0.3
Date: 06. 2. 2021
Tweaks:
- Decreased default damage taken on breakdown for non-turrets to 15%
- Reduced breakdown icon size and moved to corner of entity
- Increased default min downtime to 500 seconds and max downtime to 800 seconds
- Decreased all research efficiency gains to 8%
- Increased cooldowns for roughly all entities by 2 minutes
- Reorganized map settings
- Increased failure rate for everything except electric poles to 10% min and 20% max
Bugfixes:
- Fixed breakdown logic calculating incorrect future tick events
- Fixed percentage in technology descriptions
- Fixed artillery turret predicate for breakdown
Version: 1.0.1
Date: 19. 10. 2020
Improvements:
- Added sprite when a breakdown occurs can be removed in settings for more UPS.
Bugfixes:
- Fixed technology icons
Version: 1.0.0
Date: 18. 10. 2020
Features:
- Machines will periodically breakdown (become inactive and take some damage). Damaged machines take additional damage when breaking down.