Player owned machines will breakdown overtime. Configuration for entities in mod settings. Research available to offset breakdowns. Idle machines should not breakdown. Broken down machines should automatically restart after a cooldown unless destroyed by damage when breaking down
Small changes concerning balance, gameplay, or graphics.
Version: 1.4.0 Compatibility: - Added support for krastorio reinforced plates as a tile with 35% bonus - Added remote interface to add and remove entities from breakdowns Improvements: - Added active flag to separate when this mod deactivates or activates an entity vs another mod Tweaks: - Changed unknown tile type to have 0% modifier - onModSettingsChange all internal entity state is synced
Version: 1.3.0 Improvements: - Added mod setting to enable robot repairs re-activating machines Bugfixes: - Fixed on upgrade breaking gui toggle for existing guis - Fixed player leaving causing crash with guis
Version: 1.2.2 Bugfixes: - Fixed nil value tilePrototype due to script raised_set_tiles - Fixed during multiplayer per player gui should correctly fix up iterator when player leaves
Version: 1.2.1 Date: 20. 03. 2022 Tweaks: - Changed the license to GPLv3 Bugfixes: - Corrected tooltip on shortcut bar
Version: 1.2.0 Date: 01. 03. 2022 Improvements: - Modified RND to be rolled per entity checked instead of for a set of entities - Added MTBF, MTTR, Active, Inactive, Uptime, Failure Count - Added popup metrics when hovering entities that can breakdown - Added tile modifier and pollution modifier to modify breakdowns, damage, and downtime - Added tile and pollution modifier research - Added per entity type mod setting tile base modifier - Added per entity type mod setting pollution max Tweaks: - Reduced damage research reduction by 50% per research level - Increased default accumulator failure-rate by 0.1 and increased damage by 2x - Increased default ammo-turret failure-rate by 0.2 and increased downtime by 2 minutes and increased damage by ~1.5x - Increased default artillery-turret failure-rate by 0.2 and increased downtime by 2 minutes and increased damage by ~2x - Increased default assembling-machine failure-rate by 0.1 and increased downtime by ~2 minutes and increased damage by ~2x - Increased default beacon damage by ~0.5x - Increased default boiler failure-rate by 0.1 and increased damage by ~2x - Increased default electric-pole damage by ~0.5x - Increased default electric-turret failure-rate by 0.1 and increased downtime by ~3 minutes and increased damage by ~0.3x - Increased default fluid-turret failure-rate by 0.1 and increased downtime by ~3 minutes and increased damage by ~2x - Increased default furnace failure-rate by 0.1 and increased downtime by ~1 minute - Increased default generator failure-rate by 0.1 and increased damage by ~2x - Increased default inserter failure-rate by 0.1 and increased damage by ~0.5x - Increased default lab damage by ~0.5x - Increased default lamp damage by ~0.5x - Increased default mining drill failure-rate by 0.1 and increased downtime by ~2 and increased damage by ~2x - Increased default offshore-pump failure-rate by 0.1 and increased damage by ~2x - Increased default pump failure-rate by 0.1 and increased damage by ~2x - Increased default radar failure-rate by 0.1 and increased damage by ~0.5x - Increased default reactor failure-rate by 0.2 and increased downtime by 2 minutes and increased damage by ~2x - Increased default roboport failure-rate by 0.1 and increased damage by ~2x - Increased default rocket-port failure-rate by 0.1 and increased damage by ~2.5x - Increased default solar panel failure-rate by 0.1 and increased damage by ~0.5x Bugfixes: - Entities that didn't have a predicate check would not be cleared
Version: 1.1.0 Date: 27. 8. 2021 Improvements: - When the player fully repairs a broke down machine, it will be reactived. Currently the brokedown icon will remain until the machine would have restarted naturally. Robots repairing a deactivated building do not trigger this effect.
Version: 1.0.4 Date: 16. 4. 2021 Bugfixes: - Fixed mod settings being refreshed on all mod changes
Version: 1.0.3 Date: 06. 2. 2021 Tweaks: - Decreased default damage taken on breakdown for non-turrets to 15% - Reduced breakdown icon size and moved to corner of entity - Increased default min downtime to 500 seconds and max downtime to 800 seconds - Decreased all research efficiency gains to 8% - Increased cooldowns for roughly all entities by 2 minutes - Reorganized map settings - Increased failure rate for everything except electric poles to 10% min and 20% max Bugfixes: - Fixed breakdown logic calculating incorrect future tick events - Fixed percentage in technology descriptions - Fixed artillery turret predicate for breakdown
Version: 1.0.1 Date: 19. 10. 2020 Improvements: - Added sprite when a breakdown occurs can be removed in settings for more UPS. Bugfixes: - Fixed technology icons
Version: 1.0.0 Date: 18. 10. 2020 Features: - Machines will periodically breakdown (become inactive and take some damage). Damaged machines take additional damage when breaking down.