Rampant Maintenance

by Veden

Player owned machines will breakdown overtime. Configuration for entities in mod settings. Research available to offset breakdowns. Idle machines should not breakdown. Broken down machines should automatically restart after a cooldown unless destroyed by damage when breaking down

Tweaks
1 year, 10 months ago
1.0 - 1.1
2.49K

b Disabled by script at 100% hp

2 years ago

i notesed this that wen i repair with repair pack they start working again but wen a bot or other thing effects it or heals it to 100% the script is still disableing it despite the repair from other source than the repair pack.

2 years ago

Robots don't reactivate buildings, only when the player repairs the structure to 100%.

This is because there is an event to capture when a player repairs a structure, but there isn't an event for robot repairs in the vanilla game engine.

2 years ago

so using robots in this mod is usless?

2 years ago

I wouldn't say robots are useless they just don't immediately restore a machine to active.
The idea being that you still have to plan for factory failures, but you don't have to repair things by hand.

1 year, 11 months ago

There should be a mod option to enable this behavior now.

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