Thank you.
Regarding 1 and 3: yes, will be fixed.
2: Light artillery shouldn't receive bonuses. It's already too effective and is a candidate for a nerf.
That is a reasonable point, I can understand that. They are quite useful in a wide range of situations for keeping nests away without having to import tungsten. The launcher ammo bonus damage being added by #1 will also improve their damage late-game. Perhaps nerf the fire rate even further? I do not think they over-perform per ammo, but requiring more of them to reach the same fire rate might help contain their usefulness.
Btw, found another oddity.
D. The space age rocket turret is inferior, more expensive, and requires Gleba research, whereas the rampant one has longer range, same fire rate, and is cheaper and easier to research.
However...the rampant rocket turret is not actually overpowered in rampant, in my opinion. I would suggest actually upgrading the space age rocket turret in this case, upgrading it's range especially to be perhaps around 70-80. This would give it a niche as a very long range weapon, especially useful for feeding demolishers and engaging in early strikes. (An appropraite minimum range of perhaps 35 would make them require a lot of close-in protection.) Perhaps an even lower fire rate, as well. This would place it in a unique position versus the other rocket turrets added by rampant, as well as making it a very useful part of defenses, making Gleba even more tempting.