Fork of abandoned mod Rampant Arsenal. Ported to Factorio 2.0 Adds a variety of weapons to wage war. Adds Additional Turrets, Ammo Types, Landmines, Equipment, Capsules, Walls, Vehicles. Origninal mod is Rampant Arsenal https://mods.factorio.com/mod/RampantArsenal?from=search
Mods introducing new content into the game.
Version: 1.1.0
Date: 2026.05.19
Improvements:
- Added reinforced pipes. Fireproof, twice more hp and some resistances. Adden en, ru localisation
Tweaks:
- Added minor flat resistances to shotgun and canon turrets
- Canon turret: Increased minimum firing range and decreased angle of attack to reduce the chance of friendly fire
- Rapid canon turret: greatly increased range and minimum firing range (26->35, 12->24). Decreased angle of attack
- Rampant Arsenal mines now immune to fire
Bugfixes:
- Fixed error if "Enable additional ammo types" setting disabled
- Fixed turrets duplication in Factoriopedia
- Fixed Rampant Arsenal mines picture on the ground
Other:
- Since correcting duplication in the Factoriopedia required changing the names of items and recipes,
when switching to version 1.0.6, a menu will be shown for "migrating" names from old to new ones.
Version: 1.0.5
Date: 2024.09.30
Tweaks:
- Repair capsule recipe now require "processing unit" instead of "red circuit"
Version: 1.0.4
Date: 2024.08.20
Improvements:
- Added compatibility with "Mech armor" mod
Tweaks:
- Shotgun and canon projectiles now can hit asteroids (thanks Lenny1297 and DeathByError)
- Slightly increased fire resistance for shotgun turret
- Medic tower: Healing cloud 1 and 2 tiers have been enhanced (20 -> 40, 60 -> 120)
Increased magazine size for tier 2 healing capsule
- Advanced Flamethrower Turret: Crude oil damage now 50% (lowered from 90%). Napalm damage now 300% (150% before)
- Fixed light artillery cost from 300 to 30 steel
- Rebalanced "cluster grenade capsule" to reduce lags
Bugfixes:
- RA Tanks and cars now can be remote drived. Also, worms don't ignore them
- Fixed duplicate recipes in factoriopedia
- Medic Turret: Fixed a bug where the tier 1 Medic Turret cloud was healing like a tier 2 cloud (60 per sec instead of 20 per sec)
Version: 1.0.3
Date: 2024.06.14
Tweaks:
- Shotgun turret now cost lesser steel and more iron gears
Bugfixes:
- Fixed error if "Bob-warfare" mod installed
Compatibility:
- Additional walls now immune to bob-plasma
Other:
- Removed setting "Enable Infinite Technologies"
Version: 1.0.2
Date: 2024.03.23
Improvements:
- Added new armor: combat mech armor
Tweaks:
- Doubled fuel efficiency for Vehicle Portable Nuclear Reactor
Version: 1.0.1
Date: 2024.03.09
Improvements:
- Added new walls, with increased protection against one type of damage
- Added stronger repair capsules for the Medic Tower
Tweaks:
- Mending walls: poison resistance now 5/95% (was 30%)
- Сannon turret range increased from 24 to 28
Compatibility:
- Light Artillery "next_upgrade" attribute set to Nil, to resolve the issue with artillery turret mods
Bugfixes:
- Added missing en, ru localisations
Version: 1.0.0
Date: 2024.02.24
Compatibility:
- Ported Rampant Aredenal 1.1.6 to Factorio 2.0. Added Space Age compatibility
Tweaks:
- Some balance changes to aviod balance breaking with SA