Rampant Arsenal (Fork)


Fork of abandoned mod Rampant Arsenal. Ported to Factorio 2.0 Adds a variety of weapons to wage war. Adds Additional Turrets, Ammo Types, Landmines, Equipment, Capsules, Walls, Vehicles. Origninal mod is Rampant Arsenal https://mods.factorio.com/mod/RampantArsenal?from=search

Content
a month ago
2.0
12.7K
Combat

g Better walls

hello, please, theres any possibility to add another tier of a more resistant wall? Since my own rampant turrets just delete walls while firing into enemies. Like the advanced laser turret, do both 20k laser and explosive dmg after some research, while the mobs dont even get scratched, while the aoe jsut delete dozen layers of walls. For what i saw, a wall that is both resistant to explosion and laser would solve all the aoe turrets friendly fire problem.

For example:

local BlastPitWallResistance = {
            {
                type = "physical",
                decrease = 4,
                percent = 40
            },
            {
                type = "impact",
                decrease = 45,
                percent = 80
            },
            {
                type = "explosion",
                decrease = 1000,
                percent = 99
            },
            {
                type = "acid",
                percent = 10
            },
            {
                type = "fire",
                percent = 100
            },
            {
                type = "laser",
                decrease = 1000,
                percent = 99
            },
            {
                type = "electric",
                percent = 10
            },
            {
                type = "poison",
                percent = 10
            }
}
5 months ago
(updated 5 months ago)

Unfortunately, damage reduction above 100 makes the walls immune to nuclear explosion, so this is not an option.
I can try to increase health and protection percentage (99.99% for example) without touching the "flat" resistance.
I will think

i mean, 1k is the base dmg nuke, but with you mod explosive infinite research, the explosion dmg get really wild numbers. My explosives are at lvl11, and my nuke do 100k explosive dmg and 400k radioactive dmg. The weakest HE rocket do 5k dmg aoe. Problem is that our turrets make the walls almost useless

5 months ago

I mean nuclear biters. They damage is 100*100. So the wall will take almost no damage from a nuclear biter

i got it. So, a wall that dont get nuked by turrets, but still is weak to bitters

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