This mod adds a basic RPG system to the game (XP, level-up and skills) with more focused on combat
Mods introducing new content into the game.
Version: 1.1.4
Date: 2026-05-04
Balancing:
- Reduced the default XP curve so half of the default max level is reachable around end game through regular combat
- Kept the full default max level expensive enough to fit megabase-scale progression
- Reduced early level requirements to keep progression moving before megabase scale
Version: 1.1.3
Date: 2026-05-03
Changes:
- Removed the following robot upgrade, related startup setting, GUI attribute, stat handling and icon asset
- Added migration cleanup for old saves that had following robot upgrade levels
- Made the main RPG GUI more compact after removing upgrade attributes
Version: 1.1.2
Date: 2026-05-03
Changes:
- Smoothed the XP curve so level requirements increase with a steady decaying multiplier
- Declared incompatibility with the original RPGsystem mod
- Removed unused debug log helper, unused force XP storage fields and an unused follower robot image asset
- Fixed broken locale keys that were not being used by the game
- Confirmed particle helpers are still used by critical hit effects
Version: 1.1.1
Date: 2026-05-03
Bugfixes:
- Fixed the mod title
- Fixed the level-up sound mod name reference
Version: 1.1.0
Date: 2026-05-03
Changes:
- Renamed the mod to avoid confusion with the original RPGsystem mod
- Mining ore/resource patches now give XP on each completed manual mining action
- Made combat XP more rewarding for units, worms/turrets, spawners and segmented enemies
- Added a short combat streak XP bonus for player kills, capped at 30%
- Enabled RPG potion loot from spawners by default, but made it very rare
- Updated mining and potion loot setting text in locale files
- Removed the magic system
- Added configurable base aura perks near friendly base and defensive structures