RPG System CBT tweaks deprecated


This mod adds a basic RPG system to the game (XP, level-up and skills) with more focused on combat

Content
11 days ago
2.0
55
Combat

Changelog

Version: 1.1.4
Date: 2026-05-04
  Balancing:
    - Reduced the default XP curve so half of the default max level is reachable around end game through regular combat
    - Kept the full default max level expensive enough to fit megabase-scale progression
    - Reduced early level requirements to keep progression moving before megabase scale
Version: 1.1.3
Date: 2026-05-03
  Changes:
    - Removed the following robot upgrade, related startup setting, GUI attribute, stat handling and icon asset
    - Added migration cleanup for old saves that had following robot upgrade levels
    - Made the main RPG GUI more compact after removing upgrade attributes
Version: 1.1.2
Date: 2026-05-03
  Changes:
    - Smoothed the XP curve so level requirements increase with a steady decaying multiplier
    - Declared incompatibility with the original RPGsystem mod
    - Removed unused debug log helper, unused force XP storage fields and an unused follower robot image asset
    - Fixed broken locale keys that were not being used by the game
    - Confirmed particle helpers are still used by critical hit effects
Version: 1.1.1
Date: 2026-05-03
  Bugfixes:
    - Fixed the mod title
    - Fixed the level-up sound mod name reference
Version: 1.1.0
Date: 2026-05-03
  Changes:
    - Renamed the mod to avoid confusion with the original RPGsystem mod
    - Mining ore/resource patches now give XP on each completed manual mining action
    - Made combat XP more rewarding for units, worms/turrets, spawners and segmented enemies
    - Added a short combat streak XP bonus for player kills, capped at 30%
    - Enabled RPG potion loot from spawners by default, but made it very rare
    - Updated mining and potion loot setting text in locale files
    - Removed the magic system
    - Added configurable base aura perks near friendly base and defensive structures