Small changes concerning balance, gameplay, or graphics.
Version: 0.5.13 Date: 26. 12. 2022 Bugfixes: - Fixed bot crashes losing item-with-entity data (e.g. spidertron colors or equipment grids inside items). - Fixed robots always dying in pairs. Average bots lost over time is unchanged. - Fixed crash when using the "repair" option, if another mod deleted a bot corpse after Robot Attrition marked it for deconstruction. - Fixed bots with absurd speed (e.g. Editor Extensions) causing all bots to instantly die for the rest of the game when chosen for attrition. Compatibility: - The "repair" option is now compatible with a wider range of modded bots, including those that might be missing remnants or dying effects (e.g. Bob's Logistics). - Repair and recombine recipes will attempt to use a repair pack of matching level to the bot's level. Locale: - Added Turkish translation thanks to superbnoobster.
Version: 0.5.12 Date: 08. 01. 2022 Bugfixes: - Fixed problem loading if a mod added robots with icons in a specific format.
Version: 0.5.11 Date: 12. 07. 2021 Changes: - Dropped cargo now goes to a deconstructable container instead of items on the ground. - If you use the repair option, the collectible item is a deconstructable remnant instead of an item on the ground.
Version: 0.5.10 Date: 14. 05. 2021 Locale: - Added Russian translation thanks to Shadow_Man.
Version: 0.5.9 Date: 29. 01. 2021 Bugfixes: - Fix crash if a bot became invalid during the processing loop.
Version: 0.5.8 Date: 18. 01. 2021 Bugfixes: - Fix that crashed robots could be deployed as working robots.
Version: 0.5.7 Date: 13. 12. 2020 Bugfixes: - Fix for layered robot icons and the repair recipes.
Version: 0.5.6 Date: 13. 12. 2020 Changes: - Updated repair recipe to have % secondary products if not all of 1 ingredient is needed. - Added 2nd restoration recipe for robot recombination.
Version: 0.5.5 Date: 07. 12. 2020 Compatibility: - Creative mod test bots don't cause a crash during loading.
Version: 0.5.3 Date: 07. 12. 2020 Bugfixes: - Fixed problem with robot repair activating.
Version: 0.5.2 Date: 04. 12. 2020 Changes: - Added option for robot repair. Bugfixes: - Fixed swarm safety levels not being applied correctly.
Version: 0.5.1 Date: 24. 11. 2020 Info: - Updated for Factorio 1.1.
Version: 0.4.5 Date: 22. 11. 2020 Changes: - UPS improvement for games with lots of surfaces (400x faster in some cases).
Version: 0.4.4 Date: 24. 07. 2020 Changes: - Added explosion reduction technology for increasing logistic swarm sizes (500 per level). - Uses a faster method to drop items to the ground (thanks to Mylon).
Version: 0.4.3 Date: 31. 05. 2020 Locale: - Added chinese translation thanks to Frost.
Version: 0.4.2 Date: 07. 02. 2020 Info: - Updated for Factorio 0.18.4.
Version: 0.4.1 Date: 27. 01. 2020 Info: - Updated for Factorio 0.18.
Version: 0.3.8 Changes: - Code optimizations.
Version: 0.3.7 Changes: - Fixed remote interface call.
Version: 0.3.6 Changes: - Attrition can now be altered per-surface by mods, this can multiply or override the mod setting. - Surfaces with attrition rates of 0.001 and below do not process attrition at all (saves UPS). - Further UPS optimisations. - Fixed bots dropping items on belts.
Version: 0.3.5 Changes: - Code optimizations.
Version: 0.3.4 Changes: - Updated description. - Minimum attrition multiplier is now 0.001.
Version: 0.3.3 Changes: - Re-worked the code for continuous processing instead of batches on longer interval. (Reduces UPS stutters). - Default attrition factor is now 1 instead of 10 to match the new code structure (actual crash rate is slightly lower). - Minimum attrition multiplier is now 0.01.
Version: 0.3.2 Changes: - Changed robots creating fire on death to robots doing weak AOE explosion damage (fire did not make sense in space).
Version: 0.3.1 Info: - Updated for Factorio 0.17.