An expansion to the quality system that adds extremely rare, powerful, intermediate qualities to the game. Shiny qualities contain unique abilities. Does not require Quality++ | Extended Qualities to function.
Small changes concerning balance, gameplay, or graphics.
Version: 0.0.4 Date: 18JUL25 Changes: - Changed the probability for a shiny event to occur to 511/512. - The math behind this assumes a 12.4% quality. Out of 4096 total different crafts, at this quality -- - approx 512 of them will have an upgraded quality. We want exactly one of these (on average) to be shiny. - In total, the math has been changed to be a chance to happen in all quality crafts vs. on upgrade events. - The total effect is that there should be many more shinies, but not too terribly many.
Version: 0.0.3 Date: 12JUL25 Changes: - Executed another balance pass. - Changed all Standard Shiny qualities: science_pack_drain_multiplier 95 -> 93 (a very slight buff). - Changed all Quality++ Shiny qualities to have their level be reflective from the balance pass on 12JUN25 (eventually this will be dynamic). - --- All Shiny qualities' levels have been adjusted to be 12 (Artifactual's level was adjusted to be 10). - --- All Shiny qualities' science_pack_drain_multiplier has been set to 88/100 (Buff in some cases, nerf in others). - Code cleanup.
Version: 0.0.2 Date: 11JUL25 Changes: - Executed a balance pass. - Changed all Standard Shiny qualities up to and including Legendary: Shiny to have its level set to 7 (from 21 -> 7). - Changed all Quality++ Shiny qualities to have their level be ever so slightly better than their standard counterparts (from 21 -> q.level + 2). - Changed the odds for a Shiny event to occur from 1/1000 -> 1/2048. - Added all normal power adjustments that a quality would get (from other attributes not affected by level) to the Shiny quality counterparts. - All unique abilities remain intact for the specific quality level in question. - Rare: Shiny --- accumulator_capacity_multiplier: 1000 -> 125. This should be lower. - Rare: Mythical --- tool_durability_multiplier: 1000 -> 125. This should be lower. - --- - TODO: Find a way to dynamically adjust the Shiny Quality level as you unlock further and further qualities with something like the Milestones mod.
Version: 0.0.1 Date: 10JUL25 Changes: - Release