Quality++ | Shiny Mechanics


An expansion to the quality system that adds extremely rare, powerful, intermediate qualities to the game. Shiny qualities contain unique abilities. Does not require Quality++ | Extended Qualities to function.

Tweaks
a month ago
2.0
598
Factorio: Space Age Icon Space Age Mod
Owner:
Puzz1ebox
Source:
https://github.com/Puzz1ebox/Quality-...
Homepage:
https://github.com/Puzz1ebox/Quality-...
License:
MIT
Created:
a month ago
Latest Version:
0.0.4 (a month ago)
Factorio version:
2.0
Downloaded by:
598 users

Quality++ | Shiny Mechanics

An expansion to the quality system that adds extremely rare, powerful, intermittent qualities to the game. Shiny qualities contain unique abilities. Does not require Quality++ | Extended Qualities to function.

It currently adds a variant to each of the qualities included in Factorio, with the exception of normal.
If you have the Quality++ | Extended Qualities mod installed, it adds shiny variants of those qualities to the game as well.
Each of these qualities has a 1/512 chance of occurring during an upgrade event (which comes out to be approximately 1/4096 of your total crafts for a specific machine/recipe with 12.4% quality being applied). This is intended to feel similar to shiny hunting in games similar to Pokémon.
Looking for feedback on these odds. If its not enough, please let me know.

The goal of this mod is to offer you even more ways to play around with the quality system.

Settings

Eventually there will be settings for you to adjust to your liking.

If you enable/disable qualities included in the other Quality++ mods, the shiny qualities will dynamically stitch together the proper quality chain.
If you have Customizable Quality Names installed, the quality names will be added, appended with the ": Shiny" string.

More options will become available as the mod expands and/or compatibility widens.

Compatibility

Other mods that unlock qualities under modified conditions
Customizable Quality Names
Quality++ | Extended Qualities

Bug Reporting

Please report any issues you encounter on the discussions page and/or Github.

Modded Content and Strategy

The only way to acquire shiny variants of machines and usable items is to use ingredients directly below the desired quality, and to build the machine or item directly.
There is no way to directly assemble something of any Shiny quality.
E.g. use Epic ingredients if you were fishing for Legendary: Shiny quality.
Intermediate and raw materials that are of the Shiny variant are useless.
This is due to the added qualities being marked as hidden (intended).

Reference the pictures above to get an idea of what this means for you.

As it stands, the shiny variants of the qualities are all intended to have a unique, powerful attribute, as well as being assigned a level of 7 for all base shiny qualities and a level+2 for modded shiny qualities.
Shiny qualities inherit all explicitly modified attributes from both the base game and Quality++ | EQ.

The unique attributes are as follows:

Shiny Qualities (Base Game):
   Level: 7

Shiny Qualities (Quality++ | Extended Qualities):
   Level: 12

Uncommon: Shiny
   mining_drill_resource_drain_multiplier: 0.01

Rare: Shiny
   accumulator_capacity_multiplier: 125

Epic: Shiny
   electric_pole_supply_area_distance_bonus: 50
   electric_pole_wire_reach_bonus: 50

Legendary: Shiny
   inserter_speed_multiplier: 1 + 0.6 * 12

***If you have the other Quality++ mods installed:***

Mythical: Shiny
   tool_durability_multiplier: 125

Masterwork: Shiny
   logistic_cell_charging_energy_multiplier: 20

Wondrous: Shiny
   crafting_machine_energy_usage_multiplier: 0.01

Artifactual: Shiny
   equipment_grid_width_bonus: 30
   equipment_grid_height_bonus: 30

Looking for testers to determine if this is balanced.
Please contribute constructive feedback if you have an idea!