Start With Spidertron


You've crashlanded on an alien planet, left with nothing but a smoldering wreck of your ship and Carl, your trusty prototype Spidertron companion. Use your ingenuity and researching prowess to improve him and your factory!

Content
9 days ago
1.1
472
Transportation

Changelog

Version: 1.3.2
Date: 05-08-2024
  Changes:
    - Reworked scaling and leg generation code to be a little easier to maintain and trying to improve the size scaling to be more consistently based
    - Updated Carl Mk0, 1, 2 and 3 to be 6-legged instead of 3/4/5/6. I wasn't happy with the implementation.
Version: 1.3.1
Date: 05-08-2024
  Bugfixes:
    - Fixed issue stemming from leftover migration check code from the original Spidertron Engineer mod.
Version: 1.3.0
Date: 05-05-2024
  Changes:
    - Stripped out the speed modification code. It never worked entirely right, I wasn't ever happy with it, so it's gone for now
    - Further adjustments to size -> base speed for all the carls. The speed is more or less consistent with small increases as you upgrade. Carl isn't going to win any foot (feet?) races but he'll always be faster than walking (and the default spidertron)
    - Removed old settings that were still hanging around from the original Spidertron Engineer code. There's no reason to have a tie-in to space science, at least with this mod.
Version: 1.2.2
Date: 05-03-2024
  Changes:
    - Fixed recipe for Carl Mk0 still having 8 steam engines (missed it the first time around)
    - Adjusted the recipes for Carls Mk0 to 3 to account for the fewer legs, increasing the costs at each rank. Rank 4+ are unchanged
    - More adjustments to movement speed, I'm still not super happy with it but I think it's a little more balanced out now?
Version: 1.2.1
Date: 05-02-2024
  Changes:
    - Adjusted movement speed calculations to account for fewer legs. Now base 1.0 speed should still feel good at Mk1 Carl and be pretty decent at Mk5.
Version: 1.2.0
Date: 05-01-2024
  Changes:
    - Reworked proto-spidertron generation to change the # of legs on each model based on it's rank. Mk0 starts with 3 and scales up to 4, 5, 6 and then 8 at Mk4+. Feedback welcome.
Version: 1.1.0
Date: 04-30-2024
  Bugfixes:
    - Fix for crash caused when adding or removing equipment from an equipment grid that isn't Carl
  Changes:
    - Added setting to re-enable automatic weapon switching for the Carls. it's still janky but The People demand choices. Or something idk.
Version: 1.0.4
Date: 04-29-2024
  Changes:
    - Fixed issue where previous recipes for Carl might not get re-unlocked when changing settings or loading a save or something idk.
Version: 1.0.3
Date: 04-28-2024
  Changes:
    - Disabled automatic weapon switching bc it seems really glitchy? idk I'll add a setting for it later.
Version: 1.0.2
Date: 04-28-2024
  Changes:
    - Adjusted recipe for Carl Mk1 (felt like it was too expensive, I mean really, EIGHT steam engines? ridiculous)
    - Removed gun turret recipe requirement from Carl Mk1; I didn't remember that turrets and military are separate researches
Version: 1.0.1
Date: 04-26-2024
  Bugfixes:
    - Fixed issue where upgrading a spidertron and then reloading a save could spawn another upgraded spidertron. Whoops.
Version: 1.0.0
Date: 04-24-2024
  Changes:
    - Initial release