Prospector

by Mylon

Adds prospecting to enrich ore patches. Extends the lifetime of ore patches with some investment, but comes with the drawback of making mining slower.

Content
13 days ago
0.14 - 2.0
3.45K
Mining

i Placing miners on depleted copper ore

4 years ago
(updated 4 years ago)

Hi, enjoying your mod making it a bit more micromanagement for mining.

Is it possible to make miners placeable on depleted ore, before the prospector have scanned the area?

Sometimes I mistakenly remove miners that's not working cause it have depleted the surface ore. To place it down again I have to wait for the prospector to scan that area.
Would like to be able to place the miner back again, place the prospector, and when it scans something under that miner it will automatically start mining again.

Edit: Not just copper ore, all ores

4 years ago

that would probably require to revert to the fake mining fluid model.

4 years ago

I could make a "deactivated" miner that could be placed anywhere, and on ore-upgrade, switch it with a real miner. But that would be some extra work to juggle an extra entity, item, and recipe.

It's intended that you don't pick miners up when they're depleted. So when you prospect the area they'll switch back on.

New response