Hello, we have a user that is using both of our mods that is encountering an odd compatibility issue and would appreciate your thoughts. My mod (https://mods.factorio.com/mod/combatresearch) is designed to count research completion based on damage done to enemy units based on the health of the unit. I've done testing with just our mods and found that occasionally when destroying a nest, one of the productivity technologies can be completed instantly from level 1 or 2 to level 30. I looked through the code of your mod and didn't see anything obvious, so thought we could collab and see if we might figure something out.