s8472:
It is not that I want to play on an old base. One of the bases I use for testing, in addition to the main base, has 4 plastic, 1 solid fuel, 1 sulfur, 6 rocket fuel, and 2 lube outposts with associated programmed train routes and and logistical networks, tuned for pre-0.17.60 recipe ratios, producing 20 rocket launch per minute and 25 science per minute and lots of of generated pollution that I need for testing of my mods. It is not practical to "fix" a base of this size to accommodate what the developers "fixed".
Without getting into the over simplification of the oil refining issues, which I am against, this release breaks many pre 0.17.60 maps. On top of "fixing" what is not "broken" this patch also breaks all maps with chemical science, requiring a time sink dependent on the maturity of a map.
Regarding the "fix", based on the forums, about 50% of the players were strongly against the the the changes proposed in FF304 and FF305. Only a small minority was for it. Someone when through and figured out what the mod developers point of view was and posted it in the forums. According to him, 100% of the mod developers were against this change.
FuryoftheStars did an excellent job of documenting in consolidating all the proposed changes on the first page for 0.17.60 release on the forums, all in my opinion would of been better for the game.
Hiladdar