Powered factory flooring for Factorio 2.0 and Space Age. Adds powered concrete, refined concrete, and hazard variants that distribute electricity through hidden underground distributors, with vanilla tech unlocks, green-circuit recipes, configurable range, UPS-friendly spacing, and Quality compatibility.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Version: 0.1.29
Date: 2026-05-17
Bugfixes:
- Fixed powered floor sections not always showing/propagating power across every powered brick.
- Hidden floor distributors are now rebuilt around tile changes so long strips, corners and mixed tile types update reliably.
- Hidden distributors no longer skip machine-covered tiles due to can_place_entity false negatives.
Changes:
- Increased default floor power coverage to make every powered tile easier to verify in electric/network view.
- Increased hidden wire distance enough to link adjacent/corner-touching powered bricks without jumping a full empty tile gap.
Version: 0.1.28
Date: 2026-05-17
Bugfixes:
- Fixed powered concrete networks sometimes not carrying power across connected floor shapes.
- Disabled unreliable UPS cell-spacing distributor mode and forced one hidden distributor per powered tile for correct propagation.
- Improved rebuild/refresh reliability around newly placed poles and connected powered floor paths.
Version: 0.1.27
Date: 17. 05. 2026
Bugfixes:
- Fixed another powered-floor connection edge case where machines/poles on powered concrete could still show no-power.
- Increased the hidden floor supply tolerance so 2x2 and odd-aligned machines are reliably powered when placed on powered tiles.
- Increased hidden wire tolerance slightly so normal poles placed on/near powered concrete connect more reliably without jumping across empty floor gaps.
Version: 0.1.26
Date: 2026-05-17
Quality pass:
- Full pass over ZIP structure, version metadata, startup/runtime settings, recipe unlocks, locale entries, and powered tile mappings.
- Confirmed all powered concrete, hazard, refined, refined hazard, and optional reinforced-plate entries use the correct powered items and tiles.
Bugfixes:
- Added nearby powered-floor refresh when normal electric poles are removed, mined, destroyed, or script-destroyed.
- This makes the hidden power network more reliable after changing pole layouts around already-placed powered concrete.
Changes:
- Updated mod metadata to describe the current QA/fix pass.
Version: 0.1.25
Date: 2026-05-17
Bugfixes:
- Fixed powered floors sometimes not joining the electric network when normal power was connected after the powered concrete was already placed.
- Added a local rebuild around newly built electric poles so hidden powered-tile poles reconnect immediately without needing /pcsa-rebuild.
Version: 0.1.24
Date: 17. 05. 2026
Bugfixes:
- Fixed picker/Q-key behaviour for powered hazard concrete and powered refined hazard concrete.
- Both left/right tile directions now explicitly place/pick the powered inventory item instead of falling back to the vanilla hazard item.
Version: 0.1.23
Date: 2026-05-17
Fixes:
- Repacked with the correct mod archive/folder version so Factorio and the Mod Portal read it cleanly.
- Added optional load ordering for Krastorio2 Spaced Out as well as standard Krastorio 2 and K2 Reinforced Plates.
- Reinforced plate support now detects Krastorio2 Spaced Out when it provides the same reinforced plate prototypes.
- Hidden powered-tile pole removal is slightly safer when tiles are removed or replaced quickly.
- Disabled automatic wire neighbour rewiring on hidden poles to reduce leftover/odd power links after floor changes.
Version: 0.1.22
Date: 2026-05-16
Fixes:
- Fixed a non-recoverable crash during on_init when optional Krastorio 2 powered reinforced plate tiles were not present.
- Hidden pole rebuilds now safely skip missing compatibility tile prototypes instead of calling find_tiles_filtered on unknown tile names.
- This keeps the mod working both with and without Krastorio 2 / K2 reinforced plates installed.
Version: 0.1.21
Date: 2026-05-16
Features:
- Added optional Krastorio 2 / K2 Reinforced Plates compatibility.
- Added powered black reinforced plate support when kr-black-reinforced-plate exists.
- Added powered light reinforced plate support when kr-white-reinforced-plate exists.
- Added optional dependency/load-order support for Krastorio2 and k2-reinforced-plates.
- Added a shared powered overlay icon so modded reinforced-plate icons keep their original look with a powered marker.
- Added /pcsa-clean-orphans command to remove hidden power poles left behind after tile removal.
- Kept /pcsa-rebuild command for full powered-floor rebuilds in old saves or test worlds.
Changes:
- Tightened hidden floor power range so power stops much closer to the edge of powered concrete.
- Hidden distributors now connect through edge-touching powered tiles only, preventing diagonal corner jumps and power across gaps.
- Old hidden-pole settings are clamped to the new safer values so previous saves do not keep the long-range power field.
- Powered recipes now try to unlock from the same technology that unlocks the matching base flooring recipe.
- Recipe unlock detection is more compatible with overhaul mods that move concrete or reinforced plates to different technologies.
Bugfixes:
- Fixed invisible power poles sometimes staying after powered concrete was deleted.
- Fixed editor/map-tool tile deletion leaving powered areas behind.
- Fixed powered concrete recipes appearing in the crafting menu before the correct research was unlocked.
- Removed the old fallback that force-enabled powered recipes at game start when a technology name changed.
- Added automatic orphan hidden-pole cleanup every few seconds as a safety net.
- Added automatic rebuild on mod version/configuration change so old saves clean up old hidden distributors.
- Added force recipe and technology reset on init/configuration change so existing saves update their unlock state correctly.
Version: 0.1.20
Date: 2026-05-16
Bugfixes:
- Added automatic orphan hidden-pole cleanup so deleting powered concrete in editor/tools removes leftover electric coverage.
- Added /pcsa-clean-orphans command for manual cleanup without rebuilding every powered tile.
Version: 0.1.19
Date: 2026-05-16
Changes:
- Tightened hidden powered-floor supply range so machines past the concrete edge are no longer powered.
- Reduced hidden distributor wire distance so powered floor power only travels through edge-connected tiles, not diagonally across corners or across gaps.
- Added automatic rebuild on mod configuration/version change to remove old hidden distributors left behind by previous versions.
- Updated setting descriptions to explain the stricter edge behaviour.
Version: 0.1.18
Date: 2026-05-16
Features:
- Added optional Krastorio 2 compatibility.
- Added powered black reinforced plate when kr-black-reinforced-plate is available.
- Added powered light reinforced plate when kr-white-reinforced-plate is available.
- Added optional load ordering for Krastorio2 and k2-reinforced-plates.
- Added shared powered overlay icon for inherited modded tile icons.
Version: 0.1.17
Date: 2026-05-15
Graphics:
- Replaced thumbnail.png with the new powered concrete factory artwork.
- Replaced graphics/mod-portal-preview.png to match the new thumbnail style.
Version: 0.1.16
Date: 2026-05-15
Changes:
- Cleaned release package metadata for Mod Portal upload.
- Updated README.md with final feature, recipe, and setting details.
- Refreshed thumbnail.png and graphics/mod-portal-preview.png to match the current icon style.
- Removed development attribution text from public metadata.
Version: 0.1.15
Date: 2026-05-15
Graphics:
- Replaced powered concrete item icons with the new custom artwork.
- Updated powered concrete, hazard, refined, and refined hazard item icons.
- Cleaned and resized the provided icon art for in-game use.
Version: 0.1.14
Date: 2026-05-15
Changes:
- Added changelog.txt for Factorio Mod Portal readiness.
- Updated mod description for a cleaner release build.
- Prepared the mod package for final cleanup/testing.
Version: 0.1.13
Date: 2026-05-15
Features:
- Added better in-game descriptions for powered tiles and settings.
- Added thumbnail.png for the mod list / mod portal.
- Added graphics/mod-portal-preview.png for presentation.
Version: 0.1.12
Date: 2026-05-15
Features:
- Added optional Quality mod compatibility.
- Added Space Age cold-planet safety for hidden power poles.
- Added safer hidden pole creation on unusual or modded surfaces.
Version: 0.1.11
Date: 2026-05-15
Features:
- Added UPS-friendly pole spacing setting.
- Added support for rebuilding hidden poles after changing spacing.
Version: 0.1.10
Date: 2026-05-15
Balancing:
- Removed advanced circuits from refined powered concrete recipes.
- Refined powered concrete now uses green electronic circuits only.
Version: 0.1.9
Date: 2026-05-15
Features:
- Added startup settings for supply area and wire distance.
- Default supply area remains 0.75.
- Default wire distance remains 1.5.
Version: 0.1.8
Date: 2026-05-15
Balancing:
- Applied final balanced recipes.
- Powered concrete uses concrete, copper cable, and electronic circuits.
- Powered refined concrete uses refined concrete, copper cable, and electronic circuits.
Version: 0.1.7
Date: 2026-05-15
Features:
- Powered concrete recipes now unlock with vanilla concrete technologies.
- Powered concrete and powered hazard concrete unlock with Concrete.
- Powered refined concrete and powered refined hazard concrete unlock with Refined concrete.
Version: 0.1.6
Date: 2026-05-15
Graphics:
- Cleaned up powered concrete item icons for better inventory readability.
- Improved bolt clarity and vanilla-style presentation.
Version: 0.1.0
Date: 2026-05-15
Features:
- Initial test build.
- Added powered concrete tile variants.
- Added hidden electric pole system under powered tiles.
- Added /pcsa-rebuild command.