Powered Concrete deprecated


Powered factory flooring for Factorio 2.0 and Space Age. Adds powered concrete, refined concrete, and hazard variants that distribute electricity through hidden underground distributors, with vanilla tech unlocks, green-circuit recipes, configurable range, UPS-friendly spacing, and Quality compatibility.

Utilities
21 days ago
2.0
161
Power

Changelog

Version: 0.1.29
Date: 2026-05-17
  Bugfixes:
    - Fixed powered floor sections not always showing/propagating power across every powered brick.
    - Hidden floor distributors are now rebuilt around tile changes so long strips, corners and mixed tile types update reliably.
    - Hidden distributors no longer skip machine-covered tiles due to can_place_entity false negatives.
  Changes:
    - Increased default floor power coverage to make every powered tile easier to verify in electric/network view.
    - Increased hidden wire distance enough to link adjacent/corner-touching powered bricks without jumping a full empty tile gap.
Version: 0.1.28
Date: 2026-05-17
  Bugfixes:
    - Fixed powered concrete networks sometimes not carrying power across connected floor shapes.
    - Disabled unreliable UPS cell-spacing distributor mode and forced one hidden distributor per powered tile for correct propagation.
    - Improved rebuild/refresh reliability around newly placed poles and connected powered floor paths.
Version: 0.1.27
Date: 17. 05. 2026
  Bugfixes:
    - Fixed another powered-floor connection edge case where machines/poles on powered concrete could still show no-power.
    - Increased the hidden floor supply tolerance so 2x2 and odd-aligned machines are reliably powered when placed on powered tiles.
    - Increased hidden wire tolerance slightly so normal poles placed on/near powered concrete connect more reliably without jumping across empty floor gaps.
Version: 0.1.26
Date: 2026-05-17
  Quality pass:
    - Full pass over ZIP structure, version metadata, startup/runtime settings, recipe unlocks, locale entries, and powered tile mappings.
    - Confirmed all powered concrete, hazard, refined, refined hazard, and optional reinforced-plate entries use the correct powered items and tiles.
  Bugfixes:
    - Added nearby powered-floor refresh when normal electric poles are removed, mined, destroyed, or script-destroyed.
    - This makes the hidden power network more reliable after changing pole layouts around already-placed powered concrete.
  Changes:
    - Updated mod metadata to describe the current QA/fix pass.
Version: 0.1.25
Date: 2026-05-17
  Bugfixes:
    - Fixed powered floors sometimes not joining the electric network when normal power was connected after the powered concrete was already placed.
    - Added a local rebuild around newly built electric poles so hidden powered-tile poles reconnect immediately without needing /pcsa-rebuild.
Version: 0.1.24
Date: 17. 05. 2026
  Bugfixes:
    - Fixed picker/Q-key behaviour for powered hazard concrete and powered refined hazard concrete.
    - Both left/right tile directions now explicitly place/pick the powered inventory item instead of falling back to the vanilla hazard item.
Version: 0.1.23
Date: 2026-05-17
  Fixes:
    - Repacked with the correct mod archive/folder version so Factorio and the Mod Portal read it cleanly.
    - Added optional load ordering for Krastorio2 Spaced Out as well as standard Krastorio 2 and K2 Reinforced Plates.
    - Reinforced plate support now detects Krastorio2 Spaced Out when it provides the same reinforced plate prototypes.
    - Hidden powered-tile pole removal is slightly safer when tiles are removed or replaced quickly.
    - Disabled automatic wire neighbour rewiring on hidden poles to reduce leftover/odd power links after floor changes.
Version: 0.1.22
Date: 2026-05-16
  Fixes:
    - Fixed a non-recoverable crash during on_init when optional Krastorio 2 powered reinforced plate tiles were not present.
    - Hidden pole rebuilds now safely skip missing compatibility tile prototypes instead of calling find_tiles_filtered on unknown tile names.
    - This keeps the mod working both with and without Krastorio 2 / K2 reinforced plates installed.
Version: 0.1.21
Date: 2026-05-16
  Features:
    - Added optional Krastorio 2 / K2 Reinforced Plates compatibility.
    - Added powered black reinforced plate support when kr-black-reinforced-plate exists.
    - Added powered light reinforced plate support when kr-white-reinforced-plate exists.
    - Added optional dependency/load-order support for Krastorio2 and k2-reinforced-plates.
    - Added a shared powered overlay icon so modded reinforced-plate icons keep their original look with a powered marker.
    - Added /pcsa-clean-orphans command to remove hidden power poles left behind after tile removal.
    - Kept /pcsa-rebuild command for full powered-floor rebuilds in old saves or test worlds.
  Changes:
    - Tightened hidden floor power range so power stops much closer to the edge of powered concrete.
    - Hidden distributors now connect through edge-touching powered tiles only, preventing diagonal corner jumps and power across gaps.
    - Old hidden-pole settings are clamped to the new safer values so previous saves do not keep the long-range power field.
    - Powered recipes now try to unlock from the same technology that unlocks the matching base flooring recipe.
    - Recipe unlock detection is more compatible with overhaul mods that move concrete or reinforced plates to different technologies.
  Bugfixes:
    - Fixed invisible power poles sometimes staying after powered concrete was deleted.
    - Fixed editor/map-tool tile deletion leaving powered areas behind.
    - Fixed powered concrete recipes appearing in the crafting menu before the correct research was unlocked.
    - Removed the old fallback that force-enabled powered recipes at game start when a technology name changed.
    - Added automatic orphan hidden-pole cleanup every few seconds as a safety net.
    - Added automatic rebuild on mod version/configuration change so old saves clean up old hidden distributors.
    - Added force recipe and technology reset on init/configuration change so existing saves update their unlock state correctly.
Version: 0.1.20
Date: 2026-05-16
  Bugfixes:
    - Added automatic orphan hidden-pole cleanup so deleting powered concrete in editor/tools removes leftover electric coverage.
    - Added /pcsa-clean-orphans command for manual cleanup without rebuilding every powered tile.
Version: 0.1.19
Date: 2026-05-16
  Changes:
    - Tightened hidden powered-floor supply range so machines past the concrete edge are no longer powered.
    - Reduced hidden distributor wire distance so powered floor power only travels through edge-connected tiles, not diagonally across corners or across gaps.
    - Added automatic rebuild on mod configuration/version change to remove old hidden distributors left behind by previous versions.
    - Updated setting descriptions to explain the stricter edge behaviour.
Version: 0.1.18
Date: 2026-05-16
  Features:
    - Added optional Krastorio 2 compatibility.
    - Added powered black reinforced plate when kr-black-reinforced-plate is available.
    - Added powered light reinforced plate when kr-white-reinforced-plate is available.
    - Added optional load ordering for Krastorio2 and k2-reinforced-plates.
    - Added shared powered overlay icon for inherited modded tile icons.
Version: 0.1.17
Date: 2026-05-15
  Graphics:
    - Replaced thumbnail.png with the new powered concrete factory artwork.
    - Replaced graphics/mod-portal-preview.png to match the new thumbnail style.
Version: 0.1.16
Date: 2026-05-15
  Changes:
    - Cleaned release package metadata for Mod Portal upload.
    - Updated README.md with final feature, recipe, and setting details.
    - Refreshed thumbnail.png and graphics/mod-portal-preview.png to match the current icon style.
    - Removed development attribution text from public metadata.
Version: 0.1.15
Date: 2026-05-15
  Graphics:
    - Replaced powered concrete item icons with the new custom artwork.
    - Updated powered concrete, hazard, refined, and refined hazard item icons.
    - Cleaned and resized the provided icon art for in-game use.
Version: 0.1.14
Date: 2026-05-15
  Changes:
    - Added changelog.txt for Factorio Mod Portal readiness.
    - Updated mod description for a cleaner release build.
    - Prepared the mod package for final cleanup/testing.
Version: 0.1.13
Date: 2026-05-15
  Features:
    - Added better in-game descriptions for powered tiles and settings.
    - Added thumbnail.png for the mod list / mod portal.
    - Added graphics/mod-portal-preview.png for presentation.
Version: 0.1.12
Date: 2026-05-15
  Features:
    - Added optional Quality mod compatibility.
    - Added Space Age cold-planet safety for hidden power poles.
    - Added safer hidden pole creation on unusual or modded surfaces.
Version: 0.1.11
Date: 2026-05-15
  Features:
    - Added UPS-friendly pole spacing setting.
    - Added support for rebuilding hidden poles after changing spacing.
Version: 0.1.10
Date: 2026-05-15
  Balancing:
    - Removed advanced circuits from refined powered concrete recipes.
    - Refined powered concrete now uses green electronic circuits only.
Version: 0.1.9
Date: 2026-05-15
  Features:
    - Added startup settings for supply area and wire distance.
    - Default supply area remains 0.75.
    - Default wire distance remains 1.5.
Version: 0.1.8
Date: 2026-05-15
  Balancing:
    - Applied final balanced recipes.
    - Powered concrete uses concrete, copper cable, and electronic circuits.
    - Powered refined concrete uses refined concrete, copper cable, and electronic circuits.
Version: 0.1.7
Date: 2026-05-15
  Features:
    - Powered concrete recipes now unlock with vanilla concrete technologies.
    - Powered concrete and powered hazard concrete unlock with Concrete.
    - Powered refined concrete and powered refined hazard concrete unlock with Refined concrete.
Version: 0.1.6
Date: 2026-05-15
  Graphics:
    - Cleaned up powered concrete item icons for better inventory readability.
    - Improved bolt clarity and vanilla-style presentation.
Version: 0.1.0
Date: 2026-05-15
  Features:
    - Initial test build.
    - Added powered concrete tile variants.
    - Added hidden electric pole system under powered tiles.
    - Added /pcsa-rebuild command.