Adds a portable generator that consumes fuel for power production. Also modifies the base game's Fission and Fusion reactor equipment to use thier respective fuel cell to produce power.
Mods introducing new content into the game.
Version: 2.1.0
Date: 19. 07. 2026
Changes:
- Updated for Factorio version 2.1
- Removed the mod's own portable reactor equipment
- Renamed portable-generator-equipment to generator-equipment (item, equipment, recipe, and technology); display name changed from "Portable generator" to "Generator"
- Generator recipe reworked: now needs electric engine units, steel plate, and flying robot frames alongside engine units; advanced circuits removed
- Generator technology now requires Power Armor, Electric Engine, and Robotics as prerequisites (previously just Modular Armor), and now also needs chemical science packs to research (previously automation + logistic only)
- Generator effectivity reduced from 25% to 15%, roughly in line with the reactor equipment's fuel efficiency
- Vanilla's portable fission reactor equipment now burns uranium fuel cells instead of producing power for free; the uranium fuel cell crafting cost was replaced with 2x steam turbine
- Vanilla's portable fusion reactor equipment now burns fusion power cells instead of producing power for free (Space Age only; untouched if Space Age isn't installed); the fusion power cell crafting cost was replaced with 2x fusion generator
- Both reactors now produce exhaust steam while running
- Fission and fusion reactor equipment are noticeably less fuel-efficient than their full-size stationary counterparts (10% and 15% effectivity respectively), reflecting their smaller scale
- Fission reactor equipment technology now requires Power Armor MK2 instead of Power Armor, so it no longer researches at the same tier as the generator
- Updated generator item icon to a new, higher-resolution image
- Generator technology icon now uses the same equipment-technology style as vanilla, with the small armor-silhouette overlay in the corner
Bugfixes:
- Fixed the mod being unable to load at all: it referenced "fusion-reactor-equipment", which Wube renamed to "fission-reactor-equipment" when Space Age shipped
- Fixed the generator's energy_source using an invalid "burner" type; it must be "electric"
- Fixed burner fuel_category being replaced with fuel_categories (plural) per the 2.0 API change
- Fixed placed_as_equipment_result being renamed to place_as_equipment_result
- Fixed recipe ingredients/results using the removed 1.1 shorthand syntax
Notes:
- Quality is fully supported: power output of generator-equipment scales automatically with quality, same as vanilla's solar panels and reactors
- Added Space Age as an optional dependency, since the fusion reactor equipment changes only apply when it's installed
Version: 1.1.0
Date: 29. 11. 2020
Changes:
- Updated for Factorio version 1.1.0
Version: 1.0.0
Date: 14. 08. 2020
Changes:
- Updated for Factorio version 1.0.0
Version: 0.18.1
Date: 18. 6. 2020
Bugfixes:
- Improved smoke and steam generation location
- Fixed sort order of portable generator item
Version: 0.18.0
Date: 10. 3. 2020
Changes:
- Updated for 0.18
- Modified thumbnail
Technology:
- Added military and utility science requirement
- Reduced amount of science requirement (1200 to 1000)
- Reduced time per unit of science (45 to 30)
Version: 0.17.1
Date: 02. 5. 2019
Changes:
- Updated for 0.17.35
Version: 0.17.0
Date: 05. 3. 2019
Changes:
- Updated for 0.17
Version: 0.16.0
Date: 26. 9. 2018
Info:
- Initial release