Portable power equipment


Adds a portable generator that consumes fuel for power production. Also modifies the base game's Fission and Fusion reactor equipment to use thier respective fuel cell to produce power.

Content
a month ago
0.17 - 2.1
3.22K
Armor

Changelog

Version: 2.1.0
Date: 19. 07. 2026
  Changes:
    - Updated for Factorio version 2.1
    - Removed the mod's own portable reactor equipment
    - Renamed portable-generator-equipment to generator-equipment (item, equipment, recipe, and technology); display name changed from "Portable generator" to "Generator"
    - Generator recipe reworked: now needs electric engine units, steel plate, and flying robot frames alongside engine units; advanced circuits removed
    - Generator technology now requires Power Armor, Electric Engine, and Robotics as prerequisites (previously just Modular Armor), and now also needs chemical science packs to research (previously automation + logistic only)
    - Generator effectivity reduced from 25% to 15%, roughly in line with the reactor equipment's fuel efficiency
    - Vanilla's portable fission reactor equipment now burns uranium fuel cells instead of producing power for free; the uranium fuel cell crafting cost was replaced with 2x steam turbine
    - Vanilla's portable fusion reactor equipment now burns fusion power cells instead of producing power for free (Space Age only; untouched if Space Age isn't installed); the fusion power cell crafting cost was replaced with 2x fusion generator
    - Both reactors now produce exhaust steam while running
    - Fission and fusion reactor equipment are noticeably less fuel-efficient than their full-size stationary counterparts (10% and 15% effectivity respectively), reflecting their smaller scale
    - Fission reactor equipment technology now requires Power Armor MK2 instead of Power Armor, so it no longer researches at the same tier as the generator
    - Updated generator item icon to a new, higher-resolution image
    - Generator technology icon now uses the same equipment-technology style as vanilla, with the small armor-silhouette overlay in the corner
  Bugfixes:
    - Fixed the mod being unable to load at all: it referenced "fusion-reactor-equipment", which Wube renamed to "fission-reactor-equipment" when Space Age shipped
    - Fixed the generator's energy_source using an invalid "burner" type; it must be "electric"
    - Fixed burner fuel_category being replaced with fuel_categories (plural) per the 2.0 API change
    - Fixed placed_as_equipment_result being renamed to place_as_equipment_result
    - Fixed recipe ingredients/results using the removed 1.1 shorthand syntax
  Notes:
    - Quality is fully supported: power output of generator-equipment scales automatically with quality, same as vanilla's solar panels and reactors
    - Added Space Age as an optional dependency, since the fusion reactor equipment changes only apply when it's installed
Version: 1.1.0
Date: 29. 11. 2020
  Changes:
    - Updated for Factorio version 1.1.0
Version: 1.0.0
Date: 14. 08. 2020
  Changes:
    - Updated for Factorio version 1.0.0
Version: 0.18.1
Date: 18. 6. 2020
  Bugfixes:
    - Improved smoke and steam generation location
    - Fixed sort order of portable generator item
Version: 0.18.0
Date: 10. 3. 2020
  Changes:
    - Updated for 0.18
    - Modified thumbnail
  Technology:
    - Added military and utility science requirement
    - Reduced amount of science requirement (1200 to 1000)
    - Reduced time per unit of science (45 to 30)
Version: 0.17.1
Date: 02. 5. 2019
  Changes:
    - Updated for 0.17.35
Version: 0.17.0
Date: 05. 3. 2019
  Changes:
    - Updated for 0.17
Version: 0.16.0
Date: 26. 9. 2018
  Info:
    - Initial release