Pollution Solutions Fix - Personal Fork deprecated


New ways to turn pollution into a tool. Fork for personal purposes, tweaked equipment, odd mod compats, deconstruction function forcefully removed.

Content
2 months ago
1.1
525
Combat
Owner:
Tynatyna
Source:
https://github.com/Thalassicus/Factorio
Homepage:
N/A
License:
MIT
Created:
2 years ago
Latest Version:
1.0.16 (2 months ago)
Factorio version:
1.1
Downloaded by:
525 users

Fork for the purpose of a personal modpack, this will not be actively maintained and I do not have the technical knowledge to explore or resolve bugs. This fork does the following: attempts to forcefully remove the auto-deconstruct function packaged into the mod which caused crippling UPS issues and had broken configuration options, add more mod compatibility with the pollution damage type. For Auto-Deconstruction functions to auto-loot drops, recommend: Auto Deconstruct Loot, Reconstructed; I've read reports of a possible issue compatibility-wise with Loot Chest UPS for some reason in the original credit

This makes Factorio more fun by turning pollution and combat into an interconnected system you actively engage with, instead of just tossing down laser turrets and forgetting about both. This minimalist mod stays close to the vanilla experience, adding only what's necessary to accomplish these goals.

The native life is capable of absorbing pollution. Destroying alien nests provides the red xenomass necessary to build pollution collectors. This gives a reason to go out and fight the aliens, something missing from the game after Alien Science was removed. In addition, turning pollution into electricity or oil products requires blue xenomass, acquired by killing alien creatures. Passive defenses are still an option, but with this mod, you're rewarded for investing in more complex systems.

Features
- You can collect, transport, and dump pollution into the environment, creating poisonous clouds to slow and damage attackers. Alternatively, you can spew it at attackers from Toxic Turrets.
- To get rid of pollution entirely, you can invest in Waste Treatment and Coal Liquefaction to turn pollution into oil products.
- Pollution processing unlocks around the same time as oil, giving you something tangible to work on while waiting for the many oil-based techs to research. Many of my friends who start Factorio for the first time get bored around that stage in the vanilla game. This solves that problem!
- The Toxic Incinerator is an early, simple reactor between fossil fuels and nuclear power. It allows new players to figure out how reactors work, without needing to deal with the complexity and extreme power output of nuclear reactors.

Changes:
1.0.7 - Ported from the author to work on 1.1 (due to long lack of updates and author answers)
1.0.8 - Added Chinese translation at the request of Chinese comrades. At the same time translated into Russian.

Credits:
https://mods.factorio.com/mod/PollutionSolutions
https://mods.factorio.com/user/Thalassicus
https://mods.factorio.com/mod/PollutionSolutionsFix
https://mods.factorio.com/user/Keyboarg91