Pollution Tweaks


Do you want to reduce pollution without having to download a mod that introduces technologies and air-filtering machines? Or do you want to extend your pollution cloud way beyond your defense lines? Then this mod is for you! It allows to modify the pollution absorption of tiles in the game.

Content
6 days ago
1.1 - 2.0
1.18K
Environment

g Dont work

3 years ago

After adjusting values, it does not change anything. I tried to do 500 on path tiles and it does not remove polution any further than vanilla. So concrete, bricks dont consume pollution at all

2 years ago

Just wanted to chime in here and say that, as of today, this mod works just fine. In a new game that is. I set it to a ridiculous high value for path tiles, used the console to spawn 10.000 pollution and it was gone in seconds. Replaced path tiles with grass tiles (you can do this in /editor quickly) and did another /c game.player.surface.pollute(game.player.position, 10000) and it was spreading much faster and getting deleted much slower by the grass tiles than it did the path tiles.

You can check for yourself in just a minute by using the commands as shown above.

6 days ago

Yes it definitely takes time to see the absorption. If still it does not work, please let me know!

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