Plutonium Energy


Adds processing of Plutonium, which is created from nuclear fission of Uranium. It can be used to extract even more energy or incinerate enemies with new ammunition.

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a month ago
0.15 - 2.0
71.7K
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b [Fixed/Workaround 1.7.13] PL Artillery Shell Manual Targeting breaks with Rampant Arsenal

4 months ago
(updated 4 months ago)

When Rampant Arsenal (fork) mod is installed alongside Plutonium Energy, any Plutonium Artillery shells in artillery turrets are only capable of auto targeting, they dont appear as usuable turrets on the Targeting Remote when Rampant Arsenal is installed.

Edit: Space Age is also active but poses no issue

Modlist Here: https://www.mediafire.com/file/qtd4irxr8l9yhb4/mod-list.json/file

4 months ago

I found where the issue is. Plutonium nuclear artillery uses a separate ammo category from regular artillery shells to apply research bonuses that regular nukes get. Rampant Arsenal changes the artillery remote to have a specific ammo category it can shoot with, and it's not possible to specify multiple. I suspect it does it to not have the regular remote also trigger the lite artillery.

This means multiple possible solutions:
- Request Factorio devs to change the ArtilleryFlarePrototype to accept multiple shot_category values
- Revert Plutonium nuke being a separate category and double all damage numbers in it to compensate for no bonuses from "Stronger Explosives" research.

I'm going to go with the second one, it's the fastest to implement. I can also easily revert it later if the ArtilleryFlarePrototype is changed.

Update will be out soon

4 months ago

Fixed... Or rather worked around in 1.7.13

4 months ago

Awesome

New response