Plutonium Energy


Adds processing of Plutonium, which is created from nuclear fission of Uranium. It can be used to extract even more energy or incinerate enemies with new ammunition.

Content
a month ago
0.15 - 2.0
63.9K
Power

b [Fixed] Multiplying empty barrels

9 months ago

Some recipes that use filled barrels can have productivity modules applied, which generate more empty barrels out of nowhere.

9 months ago

Btw, could you put the recipes close to uranium on SEK2 playthrough? It's kind of awkward to be in different tabs.

9 months ago

Could you add a way to use the fluid directly instead of using barrels? like assembly machine does

9 months ago

No, centrifuge doesn't have a fluid input and I don't think it should have one.
This issue is fixable but I've been really busy lately, sorry for delays.

9 months ago

Why do you think it shouldn't have one? You can easily implement it with this.
As far as I've seen, those are the only fluids that have to be barreled to be used.
And you have a fluid "uranium nuclear waste solution" that cannot be used directly anywhere. It's only used as an ingredient in its own barreling.

7 months ago

I think that adding a fluid input/output to a centrifuge is out of scope for this mod, even though it would probably make things simpler. It may also break some other unexpected things.

7 months ago

Can't reproduce the original issue with the two recipes that produce empty barrels: Uranium nuclear waste solution centrifuging and Plutonium-rich nuclear waste solution centrifuging

7 months ago

The empty barrel is not market as catalyst. Each time the productivity bar is filled, it creates a new empty barrel.

7 months ago

But they are marked. I've tested in 1.5.6 and checked the code.

7 months ago

I just backtracked what was going on on my end. It indeed was not marked as catalyst on my end, but it was not because of your mod. Sorry for that! 😅

7 months ago

No worries!

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