Planet PvP Green


A PvP mod for factorio where you can choose a planet of the first 4.

Content
7 days ago
2.1
6
Owner:
Blizliam
Source:
https://gitea.veritablevalor.com/Bliz...
Homepage:
N/A
License:
MIT
Created:
9 days ago
Latest Version:
1.0.3 (7 days ago)
Factorio version:
2.1
Downloaded by:
6 users

PlanetPvPGreen

Fork of SpRiTz708's PlanetPvP Factorio mod (1.2.1).

Changelog

v1.0.0

  • Added Planet Discovery Nauvis research tech (texture was already added by SpRiTz708)
  • Forked the 1.2.1 version of SpRiTz708's original mod

v1.0.1

Major features:
- Team roster button added to the top-left shortcut bar. Lists every team and its players,
online status, and playtime on the save.
- Team colors are now enforced. Players are automatically colored to match their team on join,
respawn, and continuously while connected.
- Allies are now visible to each other. Teammates get a colored name over their character, plus
a name and dot on the map and minimap. Enemies see nothing.
Features:
- Saves migrating from the original Planet-PvP mod now carry over automatically. Teams, bases,
force colors, and observers are rebuilt from the world, players keep their team assignments,
and a roster summary is printed to chat after migration.
- Map pins that target an enemy player or character are now removed automatically. Pinning
enemies to track them no longer works.
Bugfixes:
- Fixed a multiplayer desync that kicked joining clients ("script-event-mismatch") caused by
transient on_nth_tick registrations. Drop-zone teleports no longer register temporary tick
handlers.
- Fixed a crash when opening the team roster (ticks_played -> online_time).
- Fixed a crash when an ally marker followed a character across surfaces.
- Base registration during migration no longer spams "base established" messages.