Pheromones

by Reika

Adds the ability to use chemical production to produce chemicals that mimic biter pheromones, allowing you to regionally alter their behavior.

Content
1 year, 11 months ago
0.17 - 1.1
1.06K
Combat
Owner:
Reika
Source:
https://github.com/ReikaKalseki/Pheromones
Homepage:
N/A
License:
Visible Source, No Public Derivatives
Created:
4 years ago
Latest Version:
1.152.1 (1 year, 11 months ago)
Factorio version:
0.17 - 1.1
Downloaded by:
1.06K users

The mod adds a number of pheromone imitants, each of which will elicit a specific behavior from biters in the range of the emissions.

This includes:
-Pacification, which makes biters stop all attacks and lounge around;
-Swarming, which attracts biters to the area (without triggering an attack);
-Scatter, which causes biters to flee the area;
-Frenzy, which makes the biters turn on and attack each other;

There is also an (expensive) evolution-reduction pheromone, to make the biters de-evolve themselves to a lower size class to make attack waves easier to repel.

Each pheromone has a complex chemical production tree, with full integration with Bob Chemicals if that is installed.