2(?) bugs found
I'm playing a very lightly modded game of dangoreus, peppermint mining, and a few small qol mods.
I've got to the point of having roboports and robots in my random ore game, tried using the peppermint tool to mine from a personal roboport and nothing happened. "fine" i thought, "I'll use roboports, no problem".
Here's the checklist.
Roboports placed, loaded with 150 construction and 50 logistic robots.
Fully powered, with 50MW of constant excess energy AND batteries.
Ore is very close and within logistic range only a few tiles away.
Ore has been marked with the pink peppermint tool, deconstruction tool does nothing.
The prompts for "ore is marked" and "ore is unmarked" show up appropriately.
10 empty logistic storage chests are adjacent to the roboports, within range.
Zero other jobs for robots to do, no other roboports are placed on the map, all robots are available.
After I mark the ore, I get the prompt that it's been marked, but nothing happens for almost 10 minutes, no robots fly out. In 2 out of 5 tests, the ore suddenly disapeared without a trace, no robots flying, no power used, no ore deposited in chests. Usually, nothing happens at all, and as I'm typing this I have 20 ore tiles marked and it's been 20 minutes with nothing happening. I also tried de-selecting all ore tiles before test 5, and then re-marking 20 ore tiles, nothing happened.
The only possible thing this could be on my end, is a small mod that increases robot battery life by 8x, but I have no mods that add items or affect robot behavior at all beyond that. All the same ill try turning that off and testing again, but it shouldn't make a difference.
What's going on here and why isn't it working?
Bug 2: (actually a bug for danger ores)
ive mined a 9 tile wide area through the random ore, with the hope of making a drill highway to get more ore throughput, or reach more oil. However, i have the "floor is lava" option turned on, so walking on deep ore causes massive damage (80% in 1 hit seems a bit much). Even though I've cleared this pathway and AM NOT walking on ore, the spitter "spit" shows up and I take damage when crossing over the general "deep" ore zone, but again, I'm not walking on ore so this shouldn't happen. What gives?