Peppermint Mining

by Mylon

Mark ore with the Peppermint tool and construction bots will start mining it. Or enable Nougat Mining mode and it'll happen automatically!

Content
11 months ago
0.16 - 1.1
3.85K
Mining Logistic network

Changelog

Version: 2.2.11
Date: 2023-07-22
  Bugfixes:
    - Fixed an error preventing non-fluid-required ores from mining
Version: 2.2.10
Date: 2023-07-08
  Bugfixes:
    - Fixed how ore-result not matching the ore entity name could cause skipping the proto-ore step for fluid-mined ores
Version: 2.2.9
Date: 2023-07-08
  Changes:
    - Now reverse-select and alt-select both cancel the peppermint mine order.
  Bugfixes:
    - Fixed a problem where the queue manager can get stalled when an ore is finished mining
Version: 2.2.8
Date: 2023-07-08
  Bugfixes:
    - Fixed a problem when mining fluid-required ores which did not use the same ore name and item name.
Version: 2.2.7
Date: 2023-07-03
  Changes:
    - Changed Peppermint Selection tool to only be allowed on the cursor. Less inventory clutter.
  Bugfixes:
    - Fixed an error when mining in Nougat mode.
Version: 2.2.6
Date: 2023-04-27
  Bugfixes:
    - Fixed an error where the selected ore was not be in the ore list.
Version: 2.2.4
Date: 2023-04-12
  Bugfixes:
    - Nougat mode now supports ores that require fluid (they produce proto-ores which require processing)
    - Found an error preventing depleted ores from being removed from the internal list.
    - Added some extra details for proto-ore icon to prevent crashes.
Version: 2.2.3
Date: 2022-05-09
  Changes:
    - Fixed a rounding error where small patches of ore would clog the mining queue
    - Added a check where small patches of ore should allow it to mine again.
Version: 2.2.2
Date: 2021-01-08
  Changes:
    - Fixed an error related to incorrect item production statistics.
Version: 2.2.1
Date: 2020-12-22
  Changes:
    - Proto ores from mods should now have proper localisations.
Version: 2.2.0
Date: 2020-12-17
  Features:
    - Can now mine ores that require fluid.  The ore chunks have to be processed in a chemical plant with the relevant fluid to acqure usable ore.
Version: 2.1.4
Date: 2020-11-24
  Changes:
    - Updated for Factorio 1.1
  Bugfixes:
    - Fixed potential issue when a peppermint flagged ore was changed by a mod.
    - Fixed issue when ores depleted.
Version: 2.1.3
Date: 2020-06-06
  Changes:
    - Pollution lowered again by about a factor of 5 making it inline with vanilla pollution
    - Mining time doubled to match the speed of Electric Mining Drill.
  Bugfixes:
    - Depleted ores will no longer clog the Peppermint queue.
Version: 2.1.2
Date: 2020-06-04
  Features:
    - Pollution produced by robot mining is now tracked in the pollution chart.
  Changes:
    - Robots now produce pollution based on the ore mining time.  For standard ore it's 3 pollution per ore compared to the old 8.1
Version: 2.1.1
Date: 2020-05-27
  Bugfixes:
    - Fixed missing animation for mining time
Version: 2.1.0
Date: 2020-05-26
  Changes:
    - Construction bots now respect mining time.  Robots pause when picking up resources related to the mining time of the resource.
    - Peppermint tool now properly highlights selected resources.  Still cannot mine fluids though.
  Bugfixes:
    - Fixed specific reference to a vanilla ore in case a mod removed it.
Version: 2.0.3
Date: 2020-05-15
  Changes:
    - Compatability update for Prospector.  No longer can mine placeholder resources.
Version: 2.0.2
Date: 2020-05-14
  Bugfixes:
    - More migration fixes for existing saves.
Version: 2.0.1
Date: 2020.05.13
  Bugfixes:
    - Fixed bug when loading an save from a previous version.
Version: 2.0.0
Date: 2020.05.12
  Changes:
    - Added peppermint tool to select and deselect ore.  This tool won't deconstruct items atop the ore.
    - Merged with Nougat Mining.  Having both installed will toggle Nougat Mining on automatically.
Version: 1.1.12
Date: 2020.04.26
  Changes:
    - Updated to use resource.deplete() method
Version: 1.1.11
Date: 2020.04.13
  Bugfixes:
    - Fixed case where the mod could attempt to spawn zero ores, leading to an error
Version: 1.1.10
Date: 2020.04.03
  Changes:
    - Switched to item stack spill: Should be more performant and more satisfying to watch.
Version: 1.1.9
Date: 2020.1.23
  Changes:
    - Updated for Factorio 0.18
Version: 1.1.8
Date: 2019.09.09
  Changes:
    - Updated for 0.17
Version: 1.1.7
Date: 2018.02.18
  Bugfixes:
    - Fixed case where items were created caster than the game would assign bots to pick them up.  Now the mod raises the maximum construction job rate to keep up.
Version: 1.1.6
Date: 2018.01.23
  Bugfixes:
    - Fixed another bug with ores with variable outputs (e.g. Hard Crafting)
Version: 1.1.5
Date: 2018.01.04
  Bugfixes:
    - Fixed a bug with ores with variable outputs
Version: 1.1.4
Date: 30. 12. 2017
  Bugfixes:
    - Fixed a bug related to the use_worker_cargo switch.
Version: 1.1.3
Date: 29. 12. 2017
  Bugfixes:
    - Fixed a bug when depleting an ore before peppermint mining had been started.
    - Mining now adds output to production stats.  For reals this time.
  Balance:
    - Construction bots no longer use worker cargo.  It was too OP.  Can be re-enabled by changing line 12 in the control.lua
Version: 1.1.2
Date: 25. 12. 2017
  Features:
    - Mining now adds output to production stats.
Version: 1.1.1
Date: 25. 12. 2017
  Bugfixes:
    - Fixed a bug with ore depletion
    - Fixed a bug with how the ore list is managed.
Version: 1.1.0
Date: 17. 12. 2017
  Features:
    - Now stops when the closest roboport is low on energy to reduce the impact of this on blackouts.
  Changes:
    - Changes the ore selection logic considerably.  Adding ores should be much more responsive!
Version: 1.0.0
Date: 15. 12. 2017
  Features:
    - Select ore with a deconstruction planner to mark it for mining. Tip: Set Decon planner filter to tree and rocks only to mark ore without deconstructing buildings like miners.
    - Alt-select ore with a deconstruction planner to unmark it for mining.