Peppermint Mining

by Mylon

Mark ore with the Peppermint tool and construction bots will start mining it. Or enable Nougat Mining mode and it'll happen automatically!

Content
1 year, 2 months ago
0.16 - 1.1
4.02K
Mining Logistic network

Changelog

Version: 2.2.11
Date: 2023-07-22
  Bugfixes:
    - Fixed an error preventing non-fluid-required ores from mining
Version: 2.2.10
Date: 2023-07-08
  Bugfixes:
    - Fixed how ore-result not matching the ore entity name could cause skipping the proto-ore step for fluid-mined ores
Version: 2.2.9
Date: 2023-07-08
  Changes:
    - Now reverse-select and alt-select both cancel the peppermint mine order.
  Bugfixes:
    - Fixed a problem where the queue manager can get stalled when an ore is finished mining
Version: 2.2.8
Date: 2023-07-08
  Bugfixes:
    - Fixed a problem when mining fluid-required ores which did not use the same ore name and item name.
Version: 2.2.7
Date: 2023-07-03
  Changes:
    - Changed Peppermint Selection tool to only be allowed on the cursor. Less inventory clutter.
  Bugfixes:
    - Fixed an error when mining in Nougat mode.
Version: 2.2.6
Date: 2023-04-27
  Bugfixes:
    - Fixed an error where the selected ore was not be in the ore list.
Version: 2.2.4
Date: 2023-04-12
  Bugfixes:
    - Nougat mode now supports ores that require fluid (they produce proto-ores which require processing)
    - Found an error preventing depleted ores from being removed from the internal list.
    - Added some extra details for proto-ore icon to prevent crashes.
Version: 2.2.3
Date: 2022-05-09
  Changes:
    - Fixed a rounding error where small patches of ore would clog the mining queue
    - Added a check where small patches of ore should allow it to mine again.
Version: 2.2.2
Date: 2021-01-08
  Changes:
    - Fixed an error related to incorrect item production statistics.
Version: 2.2.1
Date: 2020-12-22
  Changes:
    - Proto ores from mods should now have proper localisations.
Version: 2.2.0
Date: 2020-12-17
  Features:
    - Can now mine ores that require fluid.  The ore chunks have to be processed in a chemical plant with the relevant fluid to acqure usable ore.
Version: 2.1.4
Date: 2020-11-24
  Changes:
    - Updated for Factorio 1.1
  Bugfixes:
    - Fixed potential issue when a peppermint flagged ore was changed by a mod.
    - Fixed issue when ores depleted.
Version: 2.1.3
Date: 2020-06-06
  Changes:
    - Pollution lowered again by about a factor of 5 making it inline with vanilla pollution
    - Mining time doubled to match the speed of Electric Mining Drill.
  Bugfixes:
    - Depleted ores will no longer clog the Peppermint queue.
Version: 2.1.2
Date: 2020-06-04
  Features:
    - Pollution produced by robot mining is now tracked in the pollution chart.
  Changes:
    - Robots now produce pollution based on the ore mining time.  For standard ore it's 3 pollution per ore compared to the old 8.1
Version: 2.1.1
Date: 2020-05-27
  Bugfixes:
    - Fixed missing animation for mining time
Version: 2.1.0
Date: 2020-05-26
  Changes:
    - Construction bots now respect mining time.  Robots pause when picking up resources related to the mining time of the resource.
    - Peppermint tool now properly highlights selected resources.  Still cannot mine fluids though.
  Bugfixes:
    - Fixed specific reference to a vanilla ore in case a mod removed it.
Version: 2.0.3
Date: 2020-05-15
  Changes:
    - Compatability update for Prospector.  No longer can mine placeholder resources.
Version: 2.0.2
Date: 2020-05-14
  Bugfixes:
    - More migration fixes for existing saves.
Version: 2.0.1
Date: 2020.05.13
  Bugfixes:
    - Fixed bug when loading an save from a previous version.
Version: 2.0.0
Date: 2020.05.12
  Changes:
    - Added peppermint tool to select and deselect ore.  This tool won't deconstruct items atop the ore.
    - Merged with Nougat Mining.  Having both installed will toggle Nougat Mining on automatically.
Version: 1.1.12
Date: 2020.04.26
  Changes:
    - Updated to use resource.deplete() method
Version: 1.1.11
Date: 2020.04.13
  Bugfixes:
    - Fixed case where the mod could attempt to spawn zero ores, leading to an error
Version: 1.1.10
Date: 2020.04.03
  Changes:
    - Switched to item stack spill: Should be more performant and more satisfying to watch.
Version: 1.1.9
Date: 2020.1.23
  Changes:
    - Updated for Factorio 0.18
Version: 1.1.8
Date: 2019.09.09
  Changes:
    - Updated for 0.17
Version: 1.1.7
Date: 2018.02.18
  Bugfixes:
    - Fixed case where items were created caster than the game would assign bots to pick them up.  Now the mod raises the maximum construction job rate to keep up.
Version: 1.1.6
Date: 2018.01.23
  Bugfixes:
    - Fixed another bug with ores with variable outputs (e.g. Hard Crafting)
Version: 1.1.5
Date: 2018.01.04
  Bugfixes:
    - Fixed a bug with ores with variable outputs
Version: 1.1.4
Date: 30. 12. 2017
  Bugfixes:
    - Fixed a bug related to the use_worker_cargo switch.
Version: 1.1.3
Date: 29. 12. 2017
  Bugfixes:
    - Fixed a bug when depleting an ore before peppermint mining had been started.
    - Mining now adds output to production stats.  For reals this time.
  Balance:
    - Construction bots no longer use worker cargo.  It was too OP.  Can be re-enabled by changing line 12 in the control.lua
Version: 1.1.2
Date: 25. 12. 2017
  Features:
    - Mining now adds output to production stats.
Version: 1.1.1
Date: 25. 12. 2017
  Bugfixes:
    - Fixed a bug with ore depletion
    - Fixed a bug with how the ore list is managed.
Version: 1.1.0
Date: 17. 12. 2017
  Features:
    - Now stops when the closest roboport is low on energy to reduce the impact of this on blackouts.
  Changes:
    - Changes the ore selection logic considerably.  Adding ores should be much more responsive!
Version: 1.0.0
Date: 15. 12. 2017
  Features:
    - Select ore with a deconstruction planner to mark it for mining. Tip: Set Decon planner filter to tree and rocks only to mark ore without deconstructing buildings like miners.
    - Alt-select ore with a deconstruction planner to unmark it for mining.