Mark ore with the Peppermint tool and construction bots will start mining it. Or enable Nougat Mining mode and it'll happen automatically!
Mods introducing new content into the game.
Version: 2.2.11 Date: 2023-07-22 Bugfixes: - Fixed an error preventing non-fluid-required ores from mining
Version: 2.2.10 Date: 2023-07-08 Bugfixes: - Fixed how ore-result not matching the ore entity name could cause skipping the proto-ore step for fluid-mined ores
Version: 2.2.9 Date: 2023-07-08 Changes: - Now reverse-select and alt-select both cancel the peppermint mine order. Bugfixes: - Fixed a problem where the queue manager can get stalled when an ore is finished mining
Version: 2.2.8 Date: 2023-07-08 Bugfixes: - Fixed a problem when mining fluid-required ores which did not use the same ore name and item name.
Version: 2.2.7 Date: 2023-07-03 Changes: - Changed Peppermint Selection tool to only be allowed on the cursor. Less inventory clutter. Bugfixes: - Fixed an error when mining in Nougat mode.
Version: 2.2.6 Date: 2023-04-27 Bugfixes: - Fixed an error where the selected ore was not be in the ore list.
Version: 2.2.4 Date: 2023-04-12 Bugfixes: - Nougat mode now supports ores that require fluid (they produce proto-ores which require processing) - Found an error preventing depleted ores from being removed from the internal list. - Added some extra details for proto-ore icon to prevent crashes.
Version: 2.2.3 Date: 2022-05-09 Changes: - Fixed a rounding error where small patches of ore would clog the mining queue - Added a check where small patches of ore should allow it to mine again.
Version: 2.2.2 Date: 2021-01-08 Changes: - Fixed an error related to incorrect item production statistics.
Version: 2.2.1 Date: 2020-12-22 Changes: - Proto ores from mods should now have proper localisations.
Version: 2.2.0 Date: 2020-12-17 Features: - Can now mine ores that require fluid. The ore chunks have to be processed in a chemical plant with the relevant fluid to acqure usable ore.
Version: 2.1.4 Date: 2020-11-24 Changes: - Updated for Factorio 1.1 Bugfixes: - Fixed potential issue when a peppermint flagged ore was changed by a mod. - Fixed issue when ores depleted.
Version: 2.1.3 Date: 2020-06-06 Changes: - Pollution lowered again by about a factor of 5 making it inline with vanilla pollution - Mining time doubled to match the speed of Electric Mining Drill. Bugfixes: - Depleted ores will no longer clog the Peppermint queue.
Version: 2.1.2 Date: 2020-06-04 Features: - Pollution produced by robot mining is now tracked in the pollution chart. Changes: - Robots now produce pollution based on the ore mining time. For standard ore it's 3 pollution per ore compared to the old 8.1
Version: 2.1.1 Date: 2020-05-27 Bugfixes: - Fixed missing animation for mining time
Version: 2.1.0 Date: 2020-05-26 Changes: - Construction bots now respect mining time. Robots pause when picking up resources related to the mining time of the resource. - Peppermint tool now properly highlights selected resources. Still cannot mine fluids though. Bugfixes: - Fixed specific reference to a vanilla ore in case a mod removed it.
Version: 2.0.3 Date: 2020-05-15 Changes: - Compatability update for Prospector. No longer can mine placeholder resources.
Version: 2.0.2 Date: 2020-05-14 Bugfixes: - More migration fixes for existing saves.
Version: 2.0.1 Date: 2020.05.13 Bugfixes: - Fixed bug when loading an save from a previous version.
Version: 2.0.0 Date: 2020.05.12 Changes: - Added peppermint tool to select and deselect ore. This tool won't deconstruct items atop the ore. - Merged with Nougat Mining. Having both installed will toggle Nougat Mining on automatically.
Version: 1.1.12 Date: 2020.04.26 Changes: - Updated to use resource.deplete() method
Version: 1.1.11 Date: 2020.04.13 Bugfixes: - Fixed case where the mod could attempt to spawn zero ores, leading to an error
Version: 1.1.10 Date: 2020.04.03 Changes: - Switched to item stack spill: Should be more performant and more satisfying to watch.
Version: 1.1.9 Date: 2020.1.23 Changes: - Updated for Factorio 0.18
Version: 1.1.8 Date: 2019.09.09 Changes: - Updated for 0.17
Version: 1.1.7 Date: 2018.02.18 Bugfixes: - Fixed case where items were created caster than the game would assign bots to pick them up. Now the mod raises the maximum construction job rate to keep up.
Version: 1.1.6 Date: 2018.01.23 Bugfixes: - Fixed another bug with ores with variable outputs (e.g. Hard Crafting)
Version: 1.1.5 Date: 2018.01.04 Bugfixes: - Fixed a bug with ores with variable outputs
Version: 1.1.4 Date: 30. 12. 2017 Bugfixes: - Fixed a bug related to the use_worker_cargo switch.
Version: 1.1.3 Date: 29. 12. 2017 Bugfixes: - Fixed a bug when depleting an ore before peppermint mining had been started. - Mining now adds output to production stats. For reals this time. Balance: - Construction bots no longer use worker cargo. It was too OP. Can be re-enabled by changing line 12 in the control.lua
Version: 1.1.2 Date: 25. 12. 2017 Features: - Mining now adds output to production stats.
Version: 1.1.1 Date: 25. 12. 2017 Bugfixes: - Fixed a bug with ore depletion - Fixed a bug with how the ore list is managed.
Version: 1.1.0 Date: 17. 12. 2017 Features: - Now stops when the closest roboport is low on energy to reduce the impact of this on blackouts. Changes: - Changes the ore selection logic considerably. Adding ores should be much more responsive!
Version: 1.0.0 Date: 15. 12. 2017 Features: - Select ore with a deconstruction planner to mark it for mining. Tip: Set Decon planner filter to tree and rocks only to mark ore without deconstructing buildings like miners. - Alt-select ore with a deconstruction planner to unmark it for mining.