It must be related to the parameters that alter the car propertties
Circular road with this in order:
Car reset (pick up and placed again)
Stop sign
Road sensor
Speed limit signt
Scenario 1
Start circuit, reach stop sign
Car stopped
accelerate again, pass over road sensor (default values V=0, C=-1,S=0, L=60
reach limit sign, crash
Scenario 2
Start circuit, reach stop sign
Car stopped
accelerate again, pass over road sensor (values V=0, C= 0,S=0, L=60)
reach limit sign, crash
Scenario 3
Start circuit, reach stop sign
Car stopped
accelerate again, pass over road sensor (values V=0, C= 1,S=0, L=60)
reach limit sign, pass with no speed alteration (over speed limit)
Another thing I detected: If the car is stopped by the stop sign or because it went off road (stopped by the mod, not the player) AND then i change C=0 the car starts accelerating by its own. If the car is stopped by the player this will have no effect.
I removed the limit sign, changed C=0 and the car started accelerating, going in circles in the track. After 2 laps I decided to change C=0 and 1 so see it stop and move again on its own. I changed it to -1 and crashed
The mod Pavement Drive Assist (2.2.0) caused a non-recoverable error.
Please report this error to the mod author.
Error while running event PavementDriveAssist::on_tick (ID 0)
PavementDriveAssist/pda.lua:1179: attempt to compare number with nil
stack traceback:
PavementDriveAssist/pda.lua:1179: in function 'on_tick'
PavementDriveAssist/control.lua:83: in function <PavementDriveAssist/control.lua:82>