Introduces a driver assistance system that autonomously follows paved roads, while maintaining a preset cruise speed if desired.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Version: 2.2.0 Date: 02. 05. 2020 Major Features: - Updated for Factorio 0.18.x Features: - Added stop sign: This sign stops player controlled vehicles almost instantly, unless a road sensor commands otherwise - Added road sensor: This sign takes over control of your vehicle and commands it to stop or start at following stop signs. This allows automated railroad crossings. - Added smart road tech: This tech unlocks all traffic signs - Added tile detection support for Krastorio 2 tiles: Reinforced plates are treated as "asphalt" level tiles Changes: - Drive assistand tech is cheaper and much earlier available but does no longer unlock speed limit signs which were moved to the new smart road tech - Code optimisations: reduced calculation time by 15% - Alternative cruise control mode is now enabled by default Bugfixes: - Fixed wrong scanning direction for road departure warning if vehicle is standing still - Fixed that road departure warning is audible for other players - Fixed wrong tile detection score for vanilla refined hazard concrete left
Version: 2.1.11 Date: 24. 07. 2019 Bugfixes: - Fixed migration error on start of a scenario or on game reload
Version: 2.1.10 Date: 19. 05. 2019 Features: - Vehicles that have a speed limit set by driving across a speed limit sign will now continue to follow roads even if that speed is below the set minimum speed Bugfixes: - Fixed that speed limits with very small values caused the vehicle to ignore un-limit signs/other speed limit signs - Fixed that speed limits wouldn't be reset by exiting the vehicle
Version: 2.1.9 Date: 17. 03. 2019 Features: - Added shortcuts for toggle drive assist, toggle cruise control and set cruise control limit - Improved GUI for setting cruise control limit Bugfixes: - Fixed rare crash that occured if tile scores for the right/left and center part of the scanned area in front of the vehicle are both nonzero, but zero in sum - Fixed migration error on start of a scenario or the campaign - Fixed unnecessary emergency brake activation if drive assist is activated off-roads while "last-score" being greater than zero
Version: 2.1.8 Date: 10. 03. 2019 Features: - Scores for tiles are now configurable via mod settings (runtime per map setting) and are preserved during future version changes - Added tile detection support for refined concrete tiles provided by Dectorio - Added tile detection support for clay bricks tile from Angel's Smelting Changes: - Simplified scores and removed negative score values for restricted tiles (it is still possible to set negative scores for certain tiles by hand, if desired)
Version: 2.1.7 Date: 03. 03. 2019 Major Features: - Updated for Factorio 0.17.x Bugfixes: - Fixed AAI related crash, when a non-player-character entered a vehicle as a passenger without a driver being present Changes: - Removed blue (now chemical) science pack requirement for driving assist technology
Version: 2.1.6 Date: 03. 03. 2018 Features: - Added tile detection support for refined concrete and refined hazard concrete Bugfixes: - Fixed a crash that occurred if a player crossed a speed limit sign without first setting a cruise control limit - Fixed the faulty speed limit sign behavior: Signs will now only be read if the player has cruise control activated. - Fixed an error that occurred whenever other mods tried to insert dummy characters (without a player index) into vehicles.
Version: 2.1.5 Date: 01. 03. 2018 Bugfixes: - Fixed issue with inactive driving assistant in multiplayer
Version: 2.1.4 Date: 01. 02. 2018 Major Features: - Updated for Factorio 0.16.x Features: - Set values of speed limit signs via circuit network - Added tile detection support for Dectorio 0.8.2 Changes: - Reduced amount of science pack 1 needed for research from 2 to 1
Version: 2.1.3 Date: 25. 08. 2017 Features: - Added tile detection support for Asphalt Roads 1.1.0
Version: 2.1.2 Date: 09. 07. 2017 Features: - Added speed limit and speed unlimit signs - Added tile detection support for Dectorio 0.5.12 - Improved handling of mod settings Localisation: - Added localised mod descritption for DE locale Performance: - Code optimisations
Version: 2.1.1 Date: 14. 05. 2017 Bugfixes: - Fixed an issue with the mod download manager caused by version numbering
Version: 2.1.0 Date: 12. 05. 2017 Major Features: - Updated to work with Factorio version 0.15.10 Changes: - Changed default key binding: [K]->[I] and [L]/[CTRL+L]->[O]/[CTRL+O] Compatibility: - Now fully compatible with Zaflis' "Vehicle Snap" Features: - Almost all important settings are now using the new setting mechanics - Added independent, personal settings - Added alternative toggle mode for cruise control Bugfixes: - Fixed: Applying/enabling a cruise control speed limit lower than the current vehicle speed will now lead to smooth deceleration instead of instant speed reduction.
Version: 2.0.3 Date: 17. 02. 2017 Features: - Added gui to set or change your cruise control speed limit by pressing [CTRL + L] - Added tile detection support for Asphalt Roads 1.0.2 - Added tile detection support for More Floors 1.1.0 - Added interface functions to get or set state of some variables Performance: - Revisited major parts of the code for improved maintainability Bugfixes: - Exiting vehicles will now always reset the condition of the emergency brake
Version: 2.0.2 Date: 24. 01. 2017 Bugfixes: - Changing the player's character while driving caused a crash (for example while using YARM in remote monitoring mode) - Loading a game where another player was currently driving caused a crash - The game crashed when a player in a vehicle disconnected from a game in multiplayer
Version: 2.0.1 Date: 20. 01. 2017 Features: - Added road departure warning system Bugfixes: - Fixed some typos
Version: 2.0.0 Date: 13. 01. 2017 Major Features: - Initial release of Pavement Drive Assist version 2 (pre 2.0.0: all credit to sillyfly!) Features: - Added ability to toggle driving assistant - Added cruise control (can be disabled in config) - Added high-speed support for driving assistant - Added native support for all modded vehicles - Added option for server-wide speed limit Changes: - Car whitelist is now a car blacklist Performance: - Added load balancing: Option to reduce tick rate to decrease the load - Improved check routine for valid car types - Lots of code optimisations