Introduces a driver assistance system that autonomously follows paved roads, while maintaining a preset cruise speed if desired.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Version: 2.2.0
Date: 02. 05. 2020
Major Features:
- Updated for Factorio 0.18.x
Features:
- Added stop sign: This sign stops player controlled vehicles almost instantly, unless a road sensor commands otherwise
- Added road sensor: This sign takes over control of your vehicle and commands it to stop or start at following stop signs. This allows automated railroad crossings.
- Added smart road tech: This tech unlocks all traffic signs
- Added tile detection support for Krastorio 2 tiles: Reinforced plates are treated as "asphalt" level tiles
Changes:
- Drive assistand tech is cheaper and much earlier available but does no longer unlock speed limit signs which were moved to the new smart road tech
- Code optimisations: reduced calculation time by 15%
- Alternative cruise control mode is now enabled by default
Bugfixes:
- Fixed wrong scanning direction for road departure warning if vehicle is standing still
- Fixed that road departure warning is audible for other players
- Fixed wrong tile detection score for vanilla refined hazard concrete left
Version: 2.1.11
Date: 24. 07. 2019
Bugfixes:
- Fixed migration error on start of a scenario or on game reload
Version: 2.1.10
Date: 19. 05. 2019
Features:
- Vehicles that have a speed limit set by driving across a speed limit sign will now continue to follow roads even if that speed is below the set minimum speed
Bugfixes:
- Fixed that speed limits with very small values caused the vehicle to ignore un-limit signs/other speed limit signs
- Fixed that speed limits wouldn't be reset by exiting the vehicle
Version: 2.1.9
Date: 17. 03. 2019
Features:
- Added shortcuts for toggle drive assist, toggle cruise control and set cruise control limit
- Improved GUI for setting cruise control limit
Bugfixes:
- Fixed rare crash that occured if tile scores for the right/left and center part of the scanned area in front of the vehicle are both nonzero, but zero in sum
- Fixed migration error on start of a scenario or the campaign
- Fixed unnecessary emergency brake activation if drive assist is activated off-roads while "last-score" being greater than zero
Version: 2.1.8
Date: 10. 03. 2019
Features:
- Scores for tiles are now configurable via mod settings (runtime per map setting) and are preserved during future version changes
- Added tile detection support for refined concrete tiles provided by Dectorio
- Added tile detection support for clay bricks tile from Angel's Smelting
Changes:
- Simplified scores and removed negative score values for restricted tiles (it is still possible to set negative scores for certain tiles by hand, if desired)
Version: 2.1.7
Date: 03. 03. 2019
Major Features:
- Updated for Factorio 0.17.x
Bugfixes:
- Fixed AAI related crash, when a non-player-character entered a vehicle as a passenger without a driver being present
Changes:
- Removed blue (now chemical) science pack requirement for driving assist technology
Version: 2.1.6
Date: 03. 03. 2018
Features:
- Added tile detection support for refined concrete and refined hazard concrete
Bugfixes:
- Fixed a crash that occurred if a player crossed a speed limit sign without first setting a cruise control limit
- Fixed the faulty speed limit sign behavior: Signs will now only be read if the player has cruise control activated.
- Fixed an error that occurred whenever other mods tried to insert dummy characters (without a player index) into vehicles.
Version: 2.1.5
Date: 01. 03. 2018
Bugfixes:
- Fixed issue with inactive driving assistant in multiplayer
Version: 2.1.4
Date: 01. 02. 2018
Major Features:
- Updated for Factorio 0.16.x
Features:
- Set values of speed limit signs via circuit network
- Added tile detection support for Dectorio 0.8.2
Changes:
- Reduced amount of science pack 1 needed for research from 2 to 1
Version: 2.1.3
Date: 25. 08. 2017
Features:
- Added tile detection support for Asphalt Roads 1.1.0
Version: 2.1.2
Date: 09. 07. 2017
Features:
- Added speed limit and speed unlimit signs
- Added tile detection support for Dectorio 0.5.12
- Improved handling of mod settings
Localisation:
- Added localised mod descritption for DE locale
Performance:
- Code optimisations
Version: 2.1.1
Date: 14. 05. 2017
Bugfixes:
- Fixed an issue with the mod download manager caused by version numbering
Version: 2.1.0
Date: 12. 05. 2017
Major Features:
- Updated to work with Factorio version 0.15.10
Changes:
- Changed default key binding: [K]->[I] and [L]/[CTRL+L]->[O]/[CTRL+O]
Compatibility:
- Now fully compatible with Zaflis' "Vehicle Snap"
Features:
- Almost all important settings are now using the new setting mechanics
- Added independent, personal settings
- Added alternative toggle mode for cruise control
Bugfixes:
- Fixed: Applying/enabling a cruise control speed limit lower than the current vehicle speed will now lead to smooth deceleration instead of instant speed reduction.
Version: 2.0.3
Date: 17. 02. 2017
Features:
- Added gui to set or change your cruise control speed limit by pressing [CTRL + L]
- Added tile detection support for Asphalt Roads 1.0.2
- Added tile detection support for More Floors 1.1.0
- Added interface functions to get or set state of some variables
Performance:
- Revisited major parts of the code for improved maintainability
Bugfixes:
- Exiting vehicles will now always reset the condition of the emergency brake
Version: 2.0.2
Date: 24. 01. 2017
Bugfixes:
- Changing the player's character while driving caused a crash (for example while using YARM in remote monitoring mode)
- Loading a game where another player was currently driving caused a crash
- The game crashed when a player in a vehicle disconnected from a game in multiplayer
Version: 2.0.1
Date: 20. 01. 2017
Features:
- Added road departure warning system
Bugfixes:
- Fixed some typos
Version: 2.0.0
Date: 13. 01. 2017
Major Features:
- Initial release of Pavement Drive Assist version 2 (pre 2.0.0: all credit to sillyfly!)
Features:
- Added ability to toggle driving assistant
- Added cruise control (can be disabled in config)
- Added high-speed support for driving assistant
- Added native support for all modded vehicles
- Added option for server-wide speed limit
Changes:
- Car whitelist is now a car blacklist
Performance:
- Added load balancing: Option to reduce tick rate to decrease the load
- Improved check routine for valid car types
- Lots of code optimisations