Pavement Drive Assist

by Arcitos

Introduces a driver assistance system that autonomously follows paved roads, while maintaining a preset cruise speed if desired.

Utilities
4 years ago
0.14 - 0.18
182

g How to set priority on floor tile?

6 years ago

Hi there. I love the mod but I'd like to be able to chose which tile is the highest priority. I usually make stone for "asphalt" and concrete as side walks and the car tries to get on the concrete, where I have my iluminaria.
I read that can be changed in the config file, but it's a .zip file and I don't see any config file inside it.

6 years ago

Nevermind! found it.
For those in the same situation it is config.lua, edit with text editor and change the value of each tile. The higher the number, the higher the priority

5 years ago

it would be nice to have that as a mod option, not requiring to mess around in the files (and having to do that over and over when there is a new release).

also: is the priority related to the walking speed of tiles? that would allow to have other mods with their own tiles and no need to add those tiles and priorities for them in this mod's config.lua (at least once, and possibly having to do that over and over when there is a new release or i change mods for another map).

5 years ago

Hi together, if required, then i'll add an runtime per map setting to change values of certain tile sets.
@Anson_AKB: At this moment, all tile scores are set up manually. There is no connection to the default walking speed value of a tile prototype. But your idea is something I'm going to think about.

5 years ago

I've added the option to set the tile priority via mod settings in 2.1.8. This setting is unafected from future version changes.

5 years ago

i played other maps and tested combinations of 0.17 mods, and thus only got back to PDA and Asphalt Roads today.
the "new" options to set priorities in mod options and thus doing it easily and permanently is GREAT !!! thanks !!!

btw: i also like the detailed tooltips in Asphalt Roads which tell exactly how many IDs are used or released by selecting specific groups and thus being able to tailor it to my needs (between 0 and 64 IDs towards the "255 ID" hardlimit). thanks for those option too ! it would be nice if other mods (eg Alien Biomes and Dectorio) that potentially use up lots of IDs and that already have such options to enable/disable groups of tiles, also would have such helpful tooltips :-)

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