Could you make a variation of this mod that makes vehicles avoid trees?
It could use a lot of the same code, but would look for tiles that don't have a tree, rock, or wall on them. Players could also add tiles to watch out for to the list. It would mark highest preference for tiles that are empty and also surrounded by empty tiles. Mid preference would go to tiles that are empty but adjacent to an item on the avoid list. Lowest preference would go to tiles with anything on the list. This way the vehicle would prefer a wider path but would take a narrow path over heading directly into trees.
It should maintain control while at low speed, since it's not going to do very well at avoiding trees at full speed. There's still some work on the driver's part in terms of avoiding thick clumps of trees as well as biter bases, but if the driver moves slowish and drives into sparsely wooded areas, the TAA should be able to (mostly) avoid trees. This would be extremely useful for navigating in the flimsy car as well as any weak-armored mod vehicles.
If trees, rocks, and walls were the only things on the avoid list, it could work great alongside PDA for navigating: you simply put walls near your base entrances, keep paved roads on the interior, and use TAA to navigate outside the walls.