Modded Version from MFerrari's RPGsystem. This mod adds a basic RPG system to the game (XP, level-up and skills)
Small changes concerning balance, gameplay, or graphics.
Version: 1.0.0 Changes: - Remove Magic - Change possible Settings
# Before Fork:
Version: 1.3.2 Changes: - New gui panel with close button - Player tag editor (suffix name) on a upper-right button - Commands added to console only, not on tag editer anymore
Version: 1.3.1 Bugfixes: - Fixed a crash on rocket launch
Version: 1.3.0 Bugfixes: - Fixed a reported crash with picker distance high values Changes: - Added player current HP on the RPG player gui - New ability: Magic! (may release a shock, slowdown or poison on enemy killed) - All abilities may be disabled on mod options, if bonus values are set to zero
Version: 1.2.1 Bugfixes: - Fixed XP reset was not resetting player bonuses Changes: - Critical hit visual effects will only spawn each 90 ticks (avoid UPS drop). No change to damage applied.
Version: 1.2.0 Bugfixes: - Fixed level up potion giving too much XP Changes: - Added a new potion if death curses mod is installed: the curse cure potion - Added remote interface to get potions list
Version: 1.1.9 Bugfixes: - Fixed a reported crash with modded vehicle equipment and grid. - Fixed missing use of critical chance mod setting. Changes: - Critical hit chance mod setting now working on decimal numbers from 0.1 to 3.0 (default 0.5 - UPDATE your current game!) Localization: - Added german localization strings, thanks to Selyria
Version: 1.1.8 Bugfixes: - Fixed a reported crash with player list tag editor button - Fixed that using jetpack was resetting speed potion effect - Fixed xp potions giving too much XP
Version: 1.1.7 Bugfixes: - Fixed a reported crash with tag editor button Changes: - Some tweaks to XP earnings - Added filters to on_entity_died and on_player_mined_entity events
Version: 1.1.6 Bugfixes: - Fixed character inventory bonus bug when using jetpack mod
Version: 1.1.5 Bugfixes: - Fixed a reported crash with the new potion Changes: - Changed the way bonues are given to respawned players: - It will not overwrite character bonus values anymore. Now it only adds - May not be compatible with other mods overwriting the same character bonuses
Version: 1.1.4 Changes: - Added 2 new potions: crafing and running speed (5 minutes duration each) - Changed the following robots ability icon
Version: 1.1.3 Changes: - Added mod option to add rpg potions as loot - XP number formating to avoid scientific values
Version: 1.1.2 Bugfixes: - Fixed a crash if reached level 101+ on loaded games - Fixed character panel reseting position - Fixed XP progress bar height on character panel Changes: - Reduced top frame width - Ability button tooltip now shows its total current bonus - Added new interface to give player a percentage XP from the current XP level bar. - Potions now respect this new feature (eg. small potion will now progress your current XP bar by 30%)
Version: 1.1.1 Changes: - Removed stats for kills (panel clean-up) - Added actual character view to player panel - Small changes to attributes button sizes - Player panel can be moved
Version: 1.1.0 Changes: - Graphics changes by snouz: - Redesigned character window and widget - New mod icon - New, softer leveling up sound - Disabled leveling up notifications (to remove the basic sound and make the custom sound earable)
Version: 1.0.54 Bugfixes: - Fixed overated XP by killing players - Fixed potions tooltips Changes: - Added options to change the max player level and max attribute level (I haven't tested extreme numbers - change at your own risk) - Added healing potions (to be used by other mods)
Version: 1.0.53 Compatibility: - jetpack mod: now your bonuses are restored after using jetpack
Version: 1.0.52 Changes: - Updated for game version 1.1
Version: 1.0.51 Changes: - Nerfed critical hits on fire, as it damages per tick - Added spidertron receiving critical hits
Version: 1.0.50 Bugfixes: - Fixed earning XP by killing things of the same force Localization: - Added russian localization strings, thanks to Akeras Changes: - Changed health bonus icon
Version: 0.18.49 Changes: - Added a routine to guarantee respawned players have their bonuses back.
Version: 0.18.48 Changes: - Added some guts particles do critical hits
Version: 0.18.47 Changes: - Damage/critical habilities now also affects cars, artillery and flame turrets - New animation for critical hits, using particles - Replaced some ability icons on character panel
Version: 0.18.46 Changes: - Opening character inventory will close the RPG player panel - More XP for killing enemies
Version: 0.18.45 Changes: - Made compatible with game version 0.18.22 (input key error)
Version: 0.18.44 Changes: - Made compatible with game version 0.18.13 - Removed player color editor - Changed some icons
Version: 0.18.43 Bugfixes: - Fixed a crash with amnesia potion, and added some text when drinking it
Version: 0.18.42 Release: - v18 release
Version: 0.17.42 Features: - Paste rpg status to a player will update the top bar
Version: 0.17.41 Features: - Added new remotes to copy and paste a player rpg status
Version: 0.17.40 Changes: - Added new mod option (per player) to hide the top panel.
Version: 0.17.37 Changes: - Using event filtering functionality to make on_damaged event more ups friendly - Critical hits is only applied to live entities: worms, spawners, units and players
Version: 0.17.36 Changes: - Added new mod option to disabe damage attributes, that may slow things down in late games. This will disable Armor Bonus, Damage Bonus and Critical Hit, but will save UPS. - Added a safe calculation for the XP Table if mod setting numbers are messed up. One XP level will be at least 2% more from the previous, ignoring setting numbers.
Version: 0.17.35 Bugfixes: - Fixed a reported crash
Version: 0.17.34 Features: - Added new attribute: Armor Bonus. When damaged, you will recover % of the lost HP Bugfixes: - Reset command was not properly resetting player bonuses
Version: 0.17.33 Changes: - XP by research is only earned if the current game has at least 2 minutes - Critical Hits and personal damage bonuses are not applyed to Poison Clouds anymore - Removed Critical Hits flying texts, left only the drop icon. This makes things cleaner. - New mod option to hide critical hit flying icon
Version: 0.17.32 Changes: - New mod setting for building the XP Table: Multiplyer Reductor - New xp table formula: New Level = Previous XP * (Multiplyer - Level * (reductor-reductor*Level/100)) - Changes the new default values of mod settings for building the new XP Table
Version: 0.17.31 Changes: - Personal kill count is considered if a player kills enemies while driving a vehicle - XP earned by kills will be multiplyed by evolution factor Bugfixes: - Fixed turret kills not giving team XP
Version: 0.17.30 Features: - Added player color editor in the character panel Changes: - The kills count shown on character panel now considers individual frags only
Version: 0.17.29 Changes: - Resized attribute levels to fit on screen Bugfixes: - Fixed another reported crash
Version: 0.17.28 Bugfixes: - Fixed a crash on killing aliens
Version: 0.17.27 Changes: - Critical Damages now only apply for players that spent at least one point to this attribute - Fixed an issue on giving a player the XP for personal killing - Added 3 XP potions for players to drink, so other mods may give players as loot - Added 1 Amnesia potion: Drink this to reset all your attributes. You will loose 30% off all your XP, but will be able to spent points again. - Added new remote interface: PlayerGainLevel
Version: 0.17.26 Changes: - New visual of the character panel - Rewrited the code regarding level upgrades: now upgrades are added to character bonuses, instead of defining is value. That does better compatibility with other mods. - Custom on_player_updated_status will now contain the attribute the player upgraded - Reduced time for XP values update - When XP is given by interface, update will be immediate Features: - Added 2 new atrributes: Damage bonus and Critical Damage - XP earned by personal killing is now individual - Mod options to fully configure values for all attributes bonuses
Version: 0.17.25 Features: - Added some mod options to disable earning team XP by techonology, killing, mining or rockets. Changes: - XP earned by mining rock or tree now is based on the entity mining time Bugfixes: - Fixed death penaly mod setting had no effect - Fixed enemy killing not earning XP if enemy faction was not "enemy" force - Fixed mod was not printing XP when player mined a rock or tree
Version: 0.17.24 Improvements: - Some mods prevent the on_player_respawn event to fire, this affects player bonuses to be lost. This version checks and fix this problem.
Version: 0.17.23 Release: - Made compatible with game version 0.17.35
Version: 0.17.22 Release: - v17 initial release. Changes: - Quickbar bonus levels removed.