Overloaded Trains

by OwnlyMe

Train acceleration now depends on the loaded items (freely adjustable realism factor)

Tweaks
10 months ago
0.16 - 2.0
1.08K

i Minimum speed multiplier

13 days ago
(updated 12 days ago)

Currently transporting Slag from Bob's ore processing modpack is pretty much impossible, the train barely moves, even with just a few stacks of the stuff, even using three locomotives doesn't help much.

I guess this makes sense in a way, in that you should never transport slag on a rocket, but a train sure should be able to.
So, while adding support for Bob+Angels and all the other mods out there that introduce lots of items would be a huge undertaking, perhaps letting the server admin set the minimum multiplier to ensure things don't break.

Meaning: I still want heavy things to be and feel heavy, I just don't want any random thing to ever be too heavy to transport.
So I am guessing my preferred minimum would be something like 25% perhaps, not sure. Edit: Somewhere around 5% is more like it.

From looking at the script it seems to cap it at 0.1%, effectively making it possible for items to be too heavy for trains (perhaps increase this to something higher? 2-5% feels like it should be a safe default with admin able to tweak it up/down).

12 days ago
(updated 12 days ago)

Forget this. Turns out I was testing OverloadedTrains11 while thinking I was using this updated one.
This mod does not have the problem.

Thanks for a great mod!

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