Train acceleration now depends on the loaded items (freely adjustable realism factor)
Small changes concerning balance, gameplay, or graphics.
Version: 2.0.10
Changes:
- Fixed an error when a player is riding a fluid wagon
Version: 2.0.8
Changes:
- Fixed trains with a real schedule getting stuck on the station
- Disabled debug mode
Version: 2.0.7
Changes:
- Fixed an error when a fluid wagon was empty
- Removed an unnecessary print
- Added support for equipment grids
- Added compatibility for accumulator wagon
Version: 2.0.6
Changes:
- Added compatibility for Armored Train
Version: 2.0.5
Changes:
- using factorio weights is now optional
- removed all the on tick stuff, train weight is applied by respawning the wagons when the train starts accelerating
- weight affects braking, but much less than acceleration
- empty fluid wagon weighs 900 now
Version: 0.17.4
Changes:
- Trains in automatic mode have no weight modifier when braking to prevent abrupt stops.
Version: 0.17.3
Changes:
- Should be more stable now...
Version: 0.16.6
Changes:
- Reduced the base speed multiplier to 1.0 (from 1.3)
- I felt like the acceleration when empty was a bit fast when the train was empty and had nuclear fuel (and really extreme when you had exoskeletons in the train equipment)
Version: 0.16.5
Changes:
- Fixed an error when a train was abruptly changing the direction
Version: 0.16.3
Changes:
- Forgot to remove the debug message when crafting...^^
Version: 0.16.2
Changes:
- No idea how that comma sneaked in there, now it should load^^