Train acceleration now depends on the loaded items (freely adjustable realism factor)
Small changes concerning balance, gameplay, or graphics.
Version: 2.0.8 Changes: - Fixed trains with a real schedule getting stuck on the station - Disabled debug mode
Version: 2.0.7 Changes: - Fixed an error when a fluid wagon was empty - Removed an unnecessary print - Added support for equipment grids - Added compatibility for accumulator wagon
Version: 2.0.6 Changes: - Added compatibility for Armored Train
Version: 2.0.5 Changes: - using factorio weights is now optional - removed all the on tick stuff, train weight is applied by respawning the wagons when the train starts accelerating - weight affects braking, but much less than acceleration - empty fluid wagon weighs 900 now
Version: 0.17.4 Changes: - Trains in automatic mode have no weight modifier when braking to prevent abrupt stops.
Version: 0.17.3 Changes: - Should be more stable now...
Version: 0.16.6 Changes: - Reduced the base speed multiplier to 1.0 (from 1.3) - I felt like the acceleration when empty was a bit fast when the train was empty and had nuclear fuel (and really extreme when you had exoskeletons in the train equipment)
Version: 0.16.5 Changes: - Fixed an error when a train was abruptly changing the direction
Version: 0.16.3 Changes: - Forgot to remove the debug message when crafting...^^
Version: 0.16.2 Changes: - No idea how that comma sneaked in there, now it should load^^