Ore Patch Organizer


Cut/Paste your ores and oil. Move your resources closer to your base, reshape to allow better blueprints, or condense/expand ore patches to allow more/less mining drills.

Utilities
3 months ago
1.1
1.18K
Environment Mining

Changelog

Version: 0.1.7
Date: 2024-01-08
  Changes:
    - Fixed some Fluid Placement rules
    - Resources are allowed to intermingle now
  Optimisations:
    - Expanded resource collision to future proof. Now uses vanilla 'can_place_entity' rather than checking specific collision layers.
Version: 0.1.6
Date: 2023-12-08
  Changes:
    - Forgot to remove some settings
Version: 0.1.5
Date: 2023-12-08
  Changes:
    - Restructure codebase to be clearer and more modular
    - Changed settings to be Map/Runtime settings allowing modification mid-game
    - Removed Fluid/Special grid size for a universal spacing (It still accounts for machine size)
    - Changed placement process for fluids, it now places the Top Left patch in the Top Left tile you select (No longer sometimes in, sometimes out)
  Optimisations:
    - Moved some logic that only needed to be set once to outside of loops
Version: 0.1.4
Date: 2023-12-01
  Changes:
    - Added compatibility to print in Space Exploration space
Version: 0.1.3
Date: 2023-10-14
  Changes:
    - Added compatibility for Vortek Deep Core Mining
    - Added optional dependencies to show compatibility
Version: 0.1.2
Date: 2023-10-12
  Changes:
    - Restructure logic
    - Allow Fluids movement as well as Solids
    - Allow surface limitation
    - Add compatibility for 'K2 Hard Resource', 'K2 Oil', 'K2 Quarry'
Version: 0.1.1
Date: 2023-06-06
  Changes:
    - Mining Drills detect Pasted Ores
Version: 0.1.0
Date: 2023-06-06
  Changes:
    - Fixed other mistakes
Version: 0.0.2
Date: 2023-06-06
  Changes:
    - Fixed IDE to remove extra images/files
Version: 0.0.1
Date: 2023-06-05
  Info:
    - Initial Build/Test