Resource Patch Organizer, allows moving/resizing resource patches. Compatibility for VTK Deep Core, K2, SE and vanilla-like Ores/Fluids
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Version: 0.2.6
Date: 2026-07-27
Bugfixes:
- Fixed the tool and shortcut icons pointing at the original mod's folder, which failed to load
with "__OrePatchOrganizer__/organizer.png does not match any enabled mod" unless the original
Resource Patch Organizer was also installed and enabled
Version: 0.2.5
Date: 2026-07-27
Bugfixes:
- Add support for Py oil, natural gas, tar, and geothermal water
Version: 0.2.4
Date: 2026-07-10
Changes:
- Added "Natural (noise) placement" setting - prints solid ores as a single contiguous patch
with an irregular, organic outline that is richest in the centre and slightly lighter toward
the edges, similar to default resource generation (no gaps or scattered tiles)
- Added "Natural placement falloff" setting to control how much lighter the yield gets toward the edges
- Added "Natural placement waviness" setting to control how irregular/lumpy the patch outline is
Version: 0.2.3
Date: 2024-11-30
Changes:
- Modified fluid placement to make it easier to align to selected area
- Corrected fluid placement spacing
- Added Debug setting in Player Settings (Printing extra information)
Version: 0.2.2
Date: 2024-11-30
Changes:
- Added compatibility for Cursed Filter Mining Drill
Version: 0.2.1
Date: 2024-10-26
Changes:
- Added 'hard-solid' to Resource Collection (Vanilla Tungsten)
Version: 0.2.0
Date: 2024-10-22
Changes:
- Updated to Factorio 2.0
- Resource collection now filters "resource" type (Prevents extra highlighting)
Version: 0.1.10
Date: 2024-06-13
Changes:
- Corrected Pyanodon's Oil Sand (Spaced like Oil, to Spread like Ore)
Version: 0.1.9
Date: 2024-06-03
Changes:
- Added remaining Pyanodon's mods compatibility
- Removed Unsigned MAX INT limit (~ 4 billion) for resource placement.
Version: 0.1.8
Date: 2024-06-01
Changes:
- Added BZ Mod and Pyanodon's mods compatibility
- Restructured resource handling to be more modular (Controlled within resourceData.lua)
Version: 0.1.7
Date: 2024-01-08
Changes:
- Fixed some Fluid Placement rules
- Resources are allowed to intermingle now
Optimisations:
- Expanded resource collision to future proof. Now uses vanilla 'can_place_entity' rather than checking specific collision layers.
Version: 0.1.6
Date: 2023-12-08
Changes:
- Forgot to remove some settings
Version: 0.1.5
Date: 2023-12-08
Changes:
- Restructure codebase to be clearer and more modular
- Changed settings to be Map/Runtime settings allowing modification mid-game
- Removed Fluid/Special grid size for a universal spacing (It still accounts for machine size)
- Changed placement process for fluids, it now places the Top Left patch in the Top Left tile you select (No longer sometimes in, sometimes out)
Optimisations:
- Moved some logic that only needed to be set once to outside of loops
Version: 0.1.4
Date: 2023-12-01
Changes:
- Added compatibility to print in Space Exploration space
Version: 0.1.3
Date: 2023-10-14
Changes:
- Added compatibility for Vortek Deep Core Mining
- Added optional dependencies to show compatibility
Version: 0.1.2
Date: 2023-10-12
Changes:
- Restructure logic
- Allow Fluids movement as well as Solids
- Allow surface limitation
- Add compatibility for 'K2 Hard Resource', 'K2 Oil', 'K2 Quarry'
Version: 0.1.1
Date: 2023-06-06
Changes:
- Mining Drills detect Pasted Ores
Version: 0.1.0
Date: 2023-06-06
Changes:
- Fixed other mistakes
Version: 0.0.2
Date: 2023-06-06
Changes:
- Fixed IDE to remove extra images/files
Version: 0.0.1
Date: 2023-06-05
Info:
- Initial Build/Test