Resource Patch Organizer (forked)


Resource Patch Organizer, allows moving/resizing resource patches. Compatibility for VTK Deep Core, K2, SE and vanilla-like Ores/Fluids

Utilities
8 days ago
2.1
74
Cheats

Changelog

Version: 0.2.6
Date: 2026-07-27
  Bugfixes:
    - Fixed the tool and shortcut icons pointing at the original mod's folder, which failed to load
      with "__OrePatchOrganizer__/organizer.png does not match any enabled mod" unless the original
      Resource Patch Organizer was also installed and enabled
Version: 0.2.5
Date: 2026-07-27
  Bugfixes:
    - Add support for Py oil, natural gas, tar, and geothermal water
Version: 0.2.4
Date: 2026-07-10
  Changes:
    - Added "Natural (noise) placement" setting - prints solid ores as a single contiguous patch
      with an irregular, organic outline that is richest in the centre and slightly lighter toward
      the edges, similar to default resource generation (no gaps or scattered tiles)
    - Added "Natural placement falloff" setting to control how much lighter the yield gets toward the edges
    - Added "Natural placement waviness" setting to control how irregular/lumpy the patch outline is
Version: 0.2.3
Date: 2024-11-30
  Changes:
    - Modified fluid placement to make it easier to align to selected area
    - Corrected fluid placement spacing
    - Added Debug setting in Player Settings (Printing extra information)
Version: 0.2.2
Date: 2024-11-30
  Changes:
    - Added compatibility for Cursed Filter Mining Drill
Version: 0.2.1
Date: 2024-10-26
  Changes:
    - Added 'hard-solid' to Resource Collection (Vanilla Tungsten)
Version: 0.2.0
Date: 2024-10-22
  Changes:
    - Updated to Factorio 2.0
    - Resource collection now filters "resource" type (Prevents extra highlighting)
Version: 0.1.10
Date: 2024-06-13
  Changes:
    - Corrected Pyanodon's Oil Sand (Spaced like Oil, to Spread like Ore)
Version: 0.1.9
Date: 2024-06-03
  Changes:
    - Added remaining Pyanodon's mods compatibility
    - Removed Unsigned MAX INT limit (~ 4 billion) for resource placement.
Version: 0.1.8
Date: 2024-06-01
  Changes:
    - Added BZ Mod and Pyanodon's mods compatibility
    - Restructured resource handling to be more modular (Controlled within resourceData.lua)
Version: 0.1.7
Date: 2024-01-08
  Changes:
    - Fixed some Fluid Placement rules
    - Resources are allowed to intermingle now
  Optimisations:
    - Expanded resource collision to future proof. Now uses vanilla 'can_place_entity' rather than checking specific collision layers.
Version: 0.1.6
Date: 2023-12-08
  Changes:
    - Forgot to remove some settings
Version: 0.1.5
Date: 2023-12-08
  Changes:
    - Restructure codebase to be clearer and more modular
    - Changed settings to be Map/Runtime settings allowing modification mid-game
    - Removed Fluid/Special grid size for a universal spacing (It still accounts for machine size)
    - Changed placement process for fluids, it now places the Top Left patch in the Top Left tile you select (No longer sometimes in, sometimes out)
  Optimisations:
    - Moved some logic that only needed to be set once to outside of loops
Version: 0.1.4
Date: 2023-12-01
  Changes:
    - Added compatibility to print in Space Exploration space
Version: 0.1.3
Date: 2023-10-14
  Changes:
    - Added compatibility for Vortek Deep Core Mining
    - Added optional dependencies to show compatibility
Version: 0.1.2
Date: 2023-10-12
  Changes:
    - Restructure logic
    - Allow Fluids movement as well as Solids
    - Allow surface limitation
    - Add compatibility for 'K2 Hard Resource', 'K2 Oil', 'K2 Quarry'
Version: 0.1.1
Date: 2023-06-06
  Changes:
    - Mining Drills detect Pasted Ores
Version: 0.1.0
Date: 2023-06-06
  Changes:
    - Fixed other mistakes
Version: 0.0.2
Date: 2023-06-06
  Changes:
    - Fixed IDE to remove extra images/files
Version: 0.0.1
Date: 2023-06-05
  Info:
    - Initial Build/Test