[Scenario Only] Ore Beach


[SCENARIO ONLY][UNZIP the zip file][into "scenarios" folder] Ore grows. When it grew too much, it turns into water. Raise some ore area. No enemy.( Not sure if gonna add some in the future.) So, the question is, to swim or not to swim, this is the question.

a day ago
1.1
125
Owner:
YagaoDirac
Source:
N/A
Homepage:
N/A
License:
MIT
Created:
a month ago
Latest Version:
1.2.4 (a day ago)
Factorio version:
1.1
Downloaded:
125 times

(WIP) 1.3.0
Uranium ore makes other ores nearby mutate even they don't divide. This accelerates you while seek for better variety.

1.2.4
Bug fixed.
Early game balance. Early game balance. Early game balance. Early game balance. Early game balance. Early game balance. Early game balance. Early game balance. Early game balance. Early game balance. Early game balance.
How to play page added.
Gene system added. 13 or 14 properties based on the gene of each ore entity is added. When an ore entity divides, the new one has a chance to mutate a little. New ui shows state for each ore entity. Try to grow some good variety to get more resource. Ores are not ores any more, treat them as plants.
Spawn area protection added.

1.1.0 (Still playable, but a little bit wild. No UI to show the useful info.)
Amount of new ore source is 50.
Uranium grows slower than others. 30 min to start dividing. 1 hour to become water.
Other sorts are faster. 30 min to start dividing. 2 hours to become water.
When any ore becomes water, 1% stays land and turns into a crude oil.
Crude oil stays for 1 hour.

Spawn area protection. No matter what happens, a small area around the spawn area is always set to land tiles every 5 seconds. No worry that you might respawn to swim.

Good luck have fun.

To do list:
1000k downloads: Gene and mutation. Don't treat the ores as ores, treat them as plants.