looks promising ...
i already had started building partial solutions (blueprints) for a "no-BBB" factory (no belts, no bots, no beacons), and this mod would help with that goal :-)
using only chests and bobs inserters (selectable pickup and drop locations with reach up to 3 tiles), i could easily achieve throughput of 5400 per minute (belts have only 800/1600/2400), or even 10k++ when using several inserters between two chests. a mainbus of width 6 (pure random coincidence that a wagon is unloaded by 6 or 12 chests; throughput 6x2400=14.4k with blue belts, loading takes 25 seconds with 6 stack inserters) could be replaced on the same area by a chain of belts and chests for 6x5400=32.4k ! cost for such a mainbus with width 6 and length 2: 189 iron and 120 lube for 12 blue belts vs 330 iron, 192 copper, 12 wood and 12 plastic for 6 chests and 6 stack inserters, thus more than double throughput for less than triple price, or with a different layout double throughput for less than double price, and loading takes only 280 ticks = 4.5 seconds :-)
not yet having tested the mod but only reading the info, i was wondering:
- why is the speed of all furnaces increased, but only the speed of electrical miners and not also burner miners and pumpjacks?
- why is the speed of all assemblers and chemplants increased, but only the speed of furnaces and not also refineries ?
- is it really necessary or even useful to increase the speed of labs (with "labs" you mean science labs, right?) ?
- not having used this mod yet, i have no idea whether it's useful to replace all inserters with stack inserters. and what would be the advantage of building stack inserters when all others already have that bonus? maybe that should be a mod setting, and/or the stack inserters could get an additional bonus so that they transfer full stacks of items between chests and/or machines? but as descibed at the top, i probably find the existing inserters (at least when using bobs adjustible version) already quite powerful.
- in mid or late game (with lots of bots), there would be no more challenge when building all assemblers with requester and provider chests. maybe it would be nice to have an option in mod settings to disable either logistic chests or bots and only allow (early) nanobots for blueprint work?
and/or to use that other mod that requires space science to produce bots (this could probably be done voluntarily by users with no change to this mod)
- if you add such a mod setting, maybe you could also add the option to disable beacons and thus achieve that "no-BBB" factory that i was aiming for ? :-)