The Ruins Mod - OldAbandonedSettlements


1 scenario, 16 small ruins, 68 medium ruins and 28 large ruins consisting of minable buildings that contain various resources and the odd biter here and there.

Content
8 days ago
2.0
606
Environment

Changelog

Version: 1.0.5
Date: 25.08.2025
  Changes:
    - Using add_ruin_sets no longer using depreciated add_ruin_set.
    - Using remote call no_spawning_on to prevent spawning on any other planet except nauvis, spawn_exclusively_on does not work.
Version: 1.0.4
Date: 22.07.2025
  Changes:
    - Reworked enemy spawning logic to avoid nil errors as it turns out autoplace_controls can be nil.
Version: 1.0.3
Date: 21.07.2025
  Changes:
    - Fixed compatibility with new merged ruins mod.
Version: 1.0.2
Date: 25.06.2025  
  Changes:
    - Renamed house prototypes with sa- prefix to avoid an ambush when mining warehouses or other types of house.
Version: 1.0.1
Date: 24.06.2025  
  Changes:
    - Replaced previous CC BY-NC-ND licence with the Independent Project Licence (IPL), which offers more flexibility.
Version: 1.0.0
Date: 17/06/2025
  Changes:
    - None, initial release.
  Features:
    - 16 small ruins 68 medium ruins 28 large ruins consisting of minable buildings that contain various resources and the odd biter here and there.
    - This mod will exclude all base planets in Space Age except Nauvis when spawning ruins.
    - OldAbandonedSettlements will load the Base Ruins and Fortress Ruins if OldAbandonedSettlements is selected as the ruin set in mod settings as long as both mods are installed and active.
    - I have included a scenario with a settlement at the crash site, it can be used in both vanilla and space age, you will be prompted for removal of two items when using it with space age.