1 scenario, 16 small ruins, 68 medium ruins and 28 large ruins consisting of minable buildings that contain various resources and the odd biter here and there.
Mods introducing new content into the game.
Version: 1.0.5 Date: 25.08.2025 Changes: - Using add_ruin_sets no longer using depreciated add_ruin_set. - Using remote call no_spawning_on to prevent spawning on any other planet except nauvis, spawn_exclusively_on does not work.
Version: 1.0.4 Date: 22.07.2025 Changes: - Reworked enemy spawning logic to avoid nil errors as it turns out autoplace_controls can be nil.
Version: 1.0.3 Date: 21.07.2025 Changes: - Fixed compatibility with new merged ruins mod.
Version: 1.0.2 Date: 25.06.2025 Changes: - Renamed house prototypes with sa- prefix to avoid an ambush when mining warehouses or other types of house.
Version: 1.0.1 Date: 24.06.2025 Changes: - Replaced previous CC BY-NC-ND licence with the Independent Project Licence (IPL), which offers more flexibility.
Version: 1.0.0 Date: 17/06/2025 Changes: - None, initial release. Features: - 16 small ruins 68 medium ruins 28 large ruins consisting of minable buildings that contain various resources and the odd biter here and there. - This mod will exclude all base planets in Space Age except Nauvis when spawning ruins. - OldAbandonedSettlements will load the Base Ruins and Fortress Ruins if OldAbandonedSettlements is selected as the ruin set in mod settings as long as both mods are installed and active. - I have included a scenario with a settlement at the crash site, it can be used in both vanilla and space age, you will be prompted for removal of two items when using it with space age.