Oil Outpost Planner


Automatically blueprint pumpjacks, pipes, and power poles for an oil outpost. Also supports adding heat pipes on Aquilo and beacons. Install Module Inserter Extended for modules support. Inspired by, and using some code from, Mining patch planner, by Rimbas

Utilities
21 days ago
2.0
8.19K
Mining Fluids Blueprints

i [FIXED] Items go off screen

a month ago

When there are a lot of items that can be selected the window is too small to display all the items. The window needs a scroll bar added to get to the items off the screen.

a month ago

Can you tell me what mods you have installed (or share a save game) so I can test out a solution?

a month ago

I have a large number of mods but the ones that show the issue is there appears to be pumpjacks for each liquid type which takes up 8 entries. There is an entry for pipe type which there should be. Then there is a large entry for Pipes to Ground which comes from the Mod advanced fluid handling. Then there is the poles selection. I can upload a picture of my issue or if you need the save then I can upload a save file that I use for testing stuff out. Just need a location to upload it to.

a month ago

1.4.0 should add a scrollbar. It also adds a mod setting for number of columns in the tables of buttons, so if your monitor is wide enough you can increase that to make the tables less tall.

If you can tell me what mod(s) are adding the pumpjack types, that would be helpful for further testing.

Most of those pipe-to-ground options from Advanced Fluid Handling are not actually suitable for use, so I guess I need to make the mod a little more picky about the options there. But I thought I'd push out the scrollbar change since that was easy.

a month ago

OK, 1.4.1 should also fix the issue of suggesting pipe entities that won't actually work.

a month ago

1.4.0 should add a scrollbar. It also adds a mod setting for number of columns in the tables of buttons, so if your monitor is wide enough you can increase that to make the tables less tall.

If you can tell me what mod(s) are adding the pumpjack types, that would be helpful for further testing.

Not exactly sure as I don't have any specific pumpjack mods. I do have the water pumpjack mod installed but at a guess I would say it is ore unlimited causing the extra entries. I will disable that and see what happens

a month ago

[...] at a guess I would say it is ore unlimited causing the extra entries. I will disable that and see what happens

I think you're right. I added Ore Unlimited and I see it's adding a bunch of pumpjack-based resources and the entity names are either missing or not localizing properly for some reason.

a month ago

OK, version 1.4.4 which I've just released should now wrap long labels, so the long list of resources does not cause the planner settings UI to fill the whole screen.

Separately from that, Ore Unlimited has fixed a bug in their localized names which was also contributing to this issue.

So, I think all your problems should be resolved now. Let me know if you're still seeing any issues.

a month ago

Still showing entries for each fluid type but it is okay with the scroll bar and works perfectly well enough as is.

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