Nod Obelisk of Light from Command & Conquer - Tiberian Wars. Ported from Factorio 1.1 to Factorio 2.0
Mods introducing new content into the game.
Version: 2.1.2
Added:
- missing optional pependency on Factorio-Tiberium, thanks to Lily~ (a.k.a. IonShield)
- if Factorio-Tiberium is detected the Tiberium & Conquer setting is selected by default
Version: 2.1.1
Added:
- Quality
Version: 2.1.0
Added:
- Integration with Factorio & Conquer
- New Mod Setting to enable/disable integration
- If Factorio & Conquer integration is enabled:
- The Obelisk inherits stats from the Factorio & Conquer Obelisk
- The Obelisk research is tied to Tiberium Military 2, just like in Factorio & Conquer
- The Obelisk recipe matches the Factorio & Conquer version
- The Obelisk appears in the same build tab as other Factorio & Conquer buildings
- All research from this mod is disabled (no speed or damage upgrades, except for Laser & Tiberium Research)
- German & English translation for mod settings
Version: 2.0.3
Changes:
- Changed Cooldown from 240 to 340, to bring it in line with the Soviet-Tesla-Coils
- Changed Range from 38 to 40
- Changed Energy Consumtion from 800kJ to 1MJ
Version: 2.0.2
Added:
- German translation
Version: 2.0.1
Changes:
- some fixes to the Techtree (>Level 6 shoting speed upgrade did Damage instead of speed)
- a bit of Damage Output balancing
Version: 2.0.0
Changes:
- Ported to Factorio 2.0 & SpaceAge.
Version: 1.1.3
Bugfixes:
- Changed base sprite draw as glow to false. This was causing the obelisks to remain visible
behind aircraft.
Version: 1.1.2
Changes:
- Should be compatible with hero turrets version >= 1.1.20 (when updated).
Bugfixes:
- Applied health from item to newly placed turret (no free repairs).
- Added range indicator when placing turrets.
Version: 1.1.1
Changes:
- Preparations for hero turret compatibility (honk honk).
- Base obelisk item places turret, not EEI.
Version: 1.1.0
Changes:
- Reduced cooldown of the obelisks from 105 to 20.
- Reduced damage modifier from 3 down to 1.5 due to increased fire rate.
- Slower charge-up animation.
- Removed redundant obelisks.
Version: 1.0.9
Changes:
- Fixed issue where rotation would fully heal the obelisks.
Version: 1.0.8
Changes:
- Fixed infinite research cost (was 15, now 1024).
- Removed black background from icons.
- Reduced base damage modifier by 50%.
- Added batteries to crafting recipe.
- Added speed research.
Version: 1.0.7
Changes:
- Fixed low-res crashing due to bad naming (changed swshbase to swbasesh.png).
Version: 1.0.6
Changes:
- Co-creator of Factorio and Conquer kindly helped me out and made rotation possible. I am
extremely grateful. Thank you, randomflyingtaco.
- This means there is only one item to craft/place, and rotation is handled after placement.
One drawback: you cannot see distance until placed.
Version: 1.0.5
Changes:
- Added 4 new animated obelisks based off the Tiberium Wars version plus new icons.
Version: 1.0.4
Changes:
- Added damage increase research.
Version: 1.0.3
Changes:
- Fixed firing.ogg naming error.
- Tweaked obelisk sound and DPS (tested 5 obelisks vs. 5 laser turrets to make sure the research
is worth it).
Version: 1.0.2
Changes:
- Fixed low-res sprite sizes causing game to crash.
Version: 1.0.1
Changes:
- Added new shooting sound. Please provide feedback on the change. Is it annoying? There are
3 .ogg files in the sound directory. If you know how, have a play and change the audio on the
beam.
- Updated the description for the research technology (missing on release).
- You can no longer make these from the start (something else I missed on release). This will
not affect any current saved game.
Version: 1.0.0
Changes:
- None, initial release.