Nod Obelisk of Light from Command & Conquer - Tiberian Wars. Ported from Factorio 1.1 to Factorio 2.0
Mods introducing new content into the game.
Version: 2.1.2 Added: - missing optional pependency on Factorio-Tiberium, thanks to Lily~ (a.k.a. IonShield) - if Factorio-Tiberium is detected the Tiberium & Conquer setting is selected by default
Version: 2.1.1 Added: - Quality
Version: 2.1.0 Added: - Integration with Factorio & Conquer - New Mod Setting to enable/disable integration - If Factorio & Conquer integration is enabled: - The Obelisk inherits stats from the Factorio & Conquer Obelisk - The Obelisk research is tied to Tiberium Military 2, just like in Factorio & Conquer - The Obelisk recipe matches the Factorio & Conquer version - The Obelisk appears in the same build tab as other Factorio & Conquer buildings - All research from this mod is disabled (no speed or damage upgrades, except for Laser & Tiberium Research) - German & English translation for mod settings
Version: 2.0.3 Changes: - Changed Cooldown from 240 to 340, to bring it in line with the Soviet-Tesla-Coils - Changed Range from 38 to 40 - Changed Energy Consumtion from 800kJ to 1MJ
Version: 2.0.2 Added: - German translation
Version: 2.0.1 Changes: - some fixes to the Techtree (>Level 6 shoting speed upgrade did Damage instead of speed) - a bit of Damage Output balancing
Version: 2.0.0 Changes: - Ported to Factorio 2.0 & SpaceAge.
Version: 1.1.3 Bugfixes: - Changed base sprite draw as glow to false. This was causing the obelisks to remain visible behind aircraft.
Version: 1.1.2 Changes: - Should be compatible with hero turrets version >= 1.1.20 (when updated). Bugfixes: - Applied health from item to newly placed turret (no free repairs). - Added range indicator when placing turrets.
Version: 1.1.1 Changes: - Preparations for hero turret compatibility (honk honk). - Base obelisk item places turret, not EEI.
Version: 1.1.0 Changes: - Reduced cooldown of the obelisks from 105 to 20. - Reduced damage modifier from 3 down to 1.5 due to increased fire rate. - Slower charge-up animation. - Removed redundant obelisks.
Version: 1.0.9 Changes: - Fixed issue where rotation would fully heal the obelisks.
Version: 1.0.8 Changes: - Fixed infinite research cost (was 15, now 1024). - Removed black background from icons. - Reduced base damage modifier by 50%. - Added batteries to crafting recipe. - Added speed research.
Version: 1.0.7 Changes: - Fixed low-res crashing due to bad naming (changed swshbase to swbasesh.png).
Version: 1.0.6 Changes: - Co-creator of Factorio and Conquer kindly helped me out and made rotation possible. I am extremely grateful. Thank you, randomflyingtaco. - This means there is only one item to craft/place, and rotation is handled after placement. One drawback: you cannot see distance until placed.
Version: 1.0.5 Changes: - Added 4 new animated obelisks based off the Tiberium Wars version plus new icons.
Version: 1.0.4 Changes: - Added damage increase research.
Version: 1.0.3 Changes: - Fixed firing.ogg naming error. - Tweaked obelisk sound and DPS (tested 5 obelisks vs. 5 laser turrets to make sure the research is worth it).
Version: 1.0.2 Changes: - Fixed low-res sprite sizes causing game to crash.
Version: 1.0.1 Changes: - Added new shooting sound. Please provide feedback on the change. Is it annoying? There are 3 .ogg files in the sound directory. If you know how, have a play and change the audio on the beam. - Updated the description for the research technology (missing on release). - You can no longer make these from the start (something else I missed on release). This will not affect any current saved game.
Version: 1.0.0 Changes: - None, initial release.