OCs Stone Casting

by OC1024

This mod adds recipes to the foundry that uses lava for stone related products. You can optionally melting stone back to lava.

Content
a day ago
2.0
1.32K
Factorio: Space Age Icon Space Age Mod
Manufacturing

g Issue with another mod

29 days ago
(updated 29 days ago)

I came back after a few months of not playing, updated my mods, and jumped back into my world, and the Purple science wasn't working because this mod's Rail recipe (from patch 0.8 i think) seems to overwrite the one from "Extraplanetary Production". I'm not sure if it's some bug, or the 2 mods not playing nice with each other, but the recipe i was left with was only 19 rails/s with a "Beacon Rebalance" T3 beacon fully loaded with T3 Leg Speed Modules... (when i remove OC's, then EP's recipe comes back, and has over 7k/s rails)

Is there a way to maybe have an option to disable just the rail recipe from OC's, or auto-disable if EP is detected (not sure how the mod would do that)? I'm also not sure if the Rail Recipe is SUPPOSED to go THAT slow... but I enjoyed how this mod let me make Stone Bricks in the Foundry, among others of course.

And thank you for the nice mod!

29 days ago

The long crafting time is part of my design idea, as every intermediate product is also "crafted" using the specific recipe, which adds extra time. In a mod setting of the base mod, you can damp the crafting time for all intermediate steps, but it will always be at least as slow as the last step (in this case, the rails themself).

So it is a convenience and less of a "very fast crafting shortcut".

I also know that Extraplanetary Production has many many overlaps with my mods (not only this one here), therefore I was not sure if it is used in parallel.
In this specific case, the fact that my mod is overwriting EPs recipe: Sure I could make an exception in one of your suggested ways, but I like generalisations. Are there any other "conflicts" you know of?

Thanks for the report and I am glad you like this mod.

26 days ago

I don't remember seeing any other issues, but i also don't have any of the other OC's mods, but now that i looked at them, i can see how there would be alot more conflicts. The reason i got the OC's Stone Casting was because the stone process was the only thing still using old furnaces, and i wanted to use Foundries for that crafting chain. Even if the recipe didn't change.

I do NOT expect you to go making such a big change just for me, I very much appreciate that what you have done, you have given for free :)

And again, thank you!

8 days ago

I think that I found a nice way of circumvent (not solving) the issue.
As now all my mod recipes have their unique internal name now, you can choose between my slow recipe and the other one.

8 days ago

oh that's awesome, thank you!!

8 days ago

I'm open for any bug report or suggestion. You know where to write :D

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