Nuclear Robots Reboot


Nuclear powered robots that don't need to recharge.

Content
11 months ago
0.17 - 1.1
7.18K
Logistics

Changelog

Version: 3.1.1
Date: 25.04.2023
  Fix:
    - Fixed issue, the Upgrade Logistic Bot had the wrong icon.
    - Fixed code-typo, "data-reseult" -> "data-result"
  Info:
    - Added feature, Toggle to throttle explosion intensity of damage-destroyed nuclear bots.
    - By Meddleman
Version: 2.0.1
Date: 04.12.2020
  Info:
    - Updated to factorio 1.1.x
Version: 2.0.1
Date: 03-02-2020
  Fix:
    - Fixed a sprite not loading correct
Version: 2.0.1
Date: 03-02-2020
  Info:
    - Fixed the no sound bug
Version: 2.0.0
Date: 03-02-2020
  Info:
    - Updated to 0.18.x
    - Quick update so bugs can happen please report them
Version: 1.0.2
Date: 23-04-2019
  Info:
    - Fixed issue 5d18596735413c000d910922, you where able to craft the bots from a fresh game right away no research needed
Version: 1.0.1
Date: 23-04-2019
  Info:
    - Forgot the locale settings for the new upgrade setting
Version: 1.0.0
Date: 23-04-2019
  Info:
    - Added a setting for upgrade recipe to be enabled-disabled, Default Disabled
    - rewritten the whole mod yet again
Version: 0.1.6
Date: 19.03.2019
  Info:
    - Added Logistic HD graphics to the mod (for now they are Vanilla bot skins sins I don't know how to update it until I do they will be stock graphics)
    - I'm looking into it how I can make my own sprites
Version: 0.1.5
Date: 19.03.2019
  Fix:
    - Fixed the construction bot recipe to give the correct bot again (thanks to jk1895)
Version: 0.1.4
Date: 18.03.2019
  Info:
    - Added expensive recipes
Version: 0.1.3
Date: 15.03.2019
  Fix:
    - Fixed the upgraded item be a new item instead of a upgrade
Version: 0.1.2
Date: 14.03.2019
  Info:
    - Changed some text around removed some added some
Version: 0.1.0
Date: 14.03.2019
  Info:
    - Updated to 0.17.x
    - Added a upgrade recipe to the mod so you can now upgrade your existing bots to nuclear ones with the bot + fuel cell