Nuclear Rebalance

by Kingdud

Improves UPS with nuclear power by completely overhauling how nuclear energy is produced. Material costs are in-line with vanilla, build complexity is meant to help foster interest in how nuclear actually works.

Content
2 years ago
0.17 - 1.1
1.89K
Power

i Idea: add setting for cost multiplier

1 year, 7 months ago
(updated 1 year, 7 months ago)

This idea is to support players who want more challenge / harder game.

  • add setting in this mod which will allow player to increase cost of nuclear plants.
  • it should be integer value (from 1 to 10000 or something) - default value: 1 (no cost change)
  • amount of ingredients in each recipe should be multiplied by this value. For easy implementation it can be done for just 3 recipes: "Light water reactor", "Sodium Cooled Salt Reactor", "Molten Salt Fast Reactor"

So if value is 1 then no change in cost (default).
But if value is for example 10 then ingredients for "Molten Salt Fast Reactor" would be:

  • 10*75=750 structural concrete
  • 10*4 = 40 MSR Electric grid interface
  • 10*1 = 10 Online fuel reprocessing facility

and so on

What do you think?

1 year, 7 months ago

If you dont have time then i can prepare some PR with implementation in repo https://github.com/Kingdud/Factorio-Mods and wait for your approve.

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