Well, it's consistent with how train weight works, I suppose.
My first thought was to make a kind of Space Solar Panel with the original power density, which takes 5 times as many green circuits and uses low-density structure instead of steel and can only be deployed in 0 g, which is explained by having the graphics being a fold-out panel with 5 times more area. Problems being that I would have to 1) make graphics for this, and 2) make those graphics not be super annoying for how it would at least somewhat block things behind it. But, it would let me have it both ways.
As to balance with coal, I've played 1.1 games with these 9 kW solar panels before and have actually found it perfectly possible to transition off of coal with them, tho this may be easier for me just because I tend towards a more land-grabby play style. And when I do build lots of solar I like the aesthetic of sprawling fields consuming the landscape. It's the equal but opposite aesthetic of extremely power and energy dense nuclear plants. The problem then becomes not quickly transitioning to nuclear, but that's what the cores option is for.