Hi!
Glad to see others are enjoying this mod after I published it, which I'd originally made only for my own use.
As to your suggestions:
As to point 1, my goal was not to completely reproduce the behavior of real reactors, but only to make things more in line with realistic magnitude. For example, making it take millions of times less uranium than coal to power a base rather then mere thousands.
For example, if we were trying to be realistic, then the fuel cells are far too small even with this mod, as the assumed amounts would not realistically be able to achieve sustained criticality with a single fuel cell at all, and likely not even if their energy content were increased x10 and the recipe produce a single cell per craft.
However, glossing over this sort of nuance is well within the limits established by other elements of the game, which are comparably simplified.
(That being said, the idea of a mod which changed the recipe of a fuel cell to require 100 U-235 and 1,900 U-238 and produce cells which each last 2 real-world years at full power has occurred to me. If I make such a mod I'll post a link here.)
However, in this particular case, I think the base game's extremely high burn-up ratio of LEU fuel cells can be realistically justified by assuming they are a futuristically sophisticated traveling wave reactor. In that case, most of the U-238 would be transmuted into Pu-239 and burned over the course of its service life. If you want to reprocess the residual Pu-239 that would be left in such a depleted cell, then I recommend combining this mod with Plutonium Breeding.
As to point 2, when I made this mod back in 1.1, which was the first mod I made, I missed that this was possible. If I had known, I might have done it, since while larger plants can generally be more efficient, the difference between the least and most thermally efficient plants is not even 2x, much less the 4x you can get in the base game. But then again maybe not, since the original goal wasn't to substantially change how the game works, even if I wouldn't have done it that way. But now, I've done much more modding, and I'll think about it.