Replaces Kovarex process with plutonium breeding as the source of enriched nuclear material.
Mods introducing new content into the game.
Version: 1.2.5 Date: 26. 01. 2025 Changes: - Added options to choose if biolabs and captive spawners are crafted from plutonium or U-235 Bugfixes: - Fixed captive biter spawner technology still requiring kovarex technology if kovarex was disabled
Version: 1.2.4 Date: 23. 01. 2025 Changes: - Added fuel-based glow colour to nuclear reactor as well as an option to disable Bugfixes: - Fixed atomic bomb technology still requiring Kovarex technology in Space Age
Version: 1.2.3 Date: 05. 01. 2025 Changes: - Nuclear rocket fuel and atomic bombs can no longer be recycled to prevent conversion between plutonium and U-235 Bugfixes: - Fixed that several other items and recipes were incorrectly allowed to be recycled
Version: 1.2.2 Date: 04. 01. 2025 Changes: - Added breeder cell fuel value setting - Removed geiger counter sound Bugfixes: - Corrected errors in localisation
Version: 1.2.1 Date: 02. 01. 2025 Changes: - Added option to enable natural uranium processing (without U-235 extraction)
Version: 1.2.0 Date: 29. 12. 2024 Changes: - Updated to Factorio 2.0 - Reworked options to allow players to adjust plutonium output - Both atomic bomb recipes are always available (once researched)
Version: 1.1.5 Date: 26. 11. 2020 Changes: - Updated to Factorio 1.1
Version: 1.1.4 Date: 01. 09. 2020 Bugfixes: - Fixed crash on loading a game with atomic bomb ingredients not set to "both"
Version: 1.1.3 Date: 01. 09. 2020 Changes: - Added option to enable Kovarex process technology, this replaces the migration script and can be used to re-enable Kovarex technology before uninstalling this mod - New high-rest icons to match base graphics
Version: 1.1.2 Date: 01. 03. 2020 Bugfixes: - Migration script now correctly disables Kovarex tech even if not researched
Version: 1.1.1 Date: 23. 01. 2020 Changes: - Updated to 0.18 - Reactor geiger sound option now defaults to off, as vanilla reactor has sound now
Version: 1.1.0 Date: 21. 07. 2019 Changes: - Added options to choose 0.2.0 or 1.0.0 fuel cycle, and make nukes from U-235 or Pu or both - Added option for reactors to make geiger counter noise when active
Version: 1.0.0 Date: 10. 03. 2019 Changes: - Significantly changed fuel cycle, consider reverting to 0.2.0 if this is not to your liking. - Renamed plutonium cell to breeder cell - Breeder cell reprocessing no longer produces U-235, it can now only be obtained by centrifuging ore - Instead of having to balance the use of both fuel types, you now choose the cycle that best suits your needs - Power generation can now run off a simple, MOX-only processing loop with no excess waste products - Researching breeder technology and running that cycle yields an excess of plutonium which can be used to rapidly expand fuel supply or construct nucear weapons
Version: 0.2.0 Date: 03. 03. 2019 Changes: - Updated to Factorio 0.17 - Added new technology to unlock nuclear rocket fuel - Added alternate recipe for nuclear rocket fuel, using plutonium - Atomic bomb research now requires nuclear fuel reprocessing instead of Kovarex process - Reprocessing ingredient and product quantities increased to allow consistent, non-random products
Version: 0.1.3 Date: 24. 12. 2017 Bugfixes: - Tooltips no longer show spent fuel as an ingredient for fuel cells (thanks to chlue).
Version: 0.1.2 Date: 18. 12. 2017 Changes: - Moved new "nuclear fuel" item from Kovarex to Rocket Silo tech and fixed migration
Version: 0.1.1 Date: 16. 12. 2017 Changes: - Update to Factorio 0.16
Version: 0.1.0 Date: 30. 04. 2017 Features: - Initial test release for Factorio 0.15