No Timed Spoilage


Removes spoilage from all items (with exceptions), and introduces a Fermentation Plant to spoil them, instead.

Content
3 months ago
2.0
364
Manufacturing

i Nice.

3 months ago

Damn you are fast at this. Great job! Someday I might stop being lazy and start making new mods myself cause this is inspiring me a lot.

3 months ago

Hah! Thanks :)

Honestly, once I found Hurricane's awesome graphics gallery, I basically couldn't say no to putting a mod together on my own. Of course, I wasted something like a full day figuring out how circuit_connector works (and why it's populated at the CORE stage of all things), as well as other follies of my general incompetence, but the building was the hardest part. The rest of the mod is fairly straightforward walking of several data.raw lists and a lot of if/else.

Let me know if it actually works like you want it, or if I need to adjust further. This is fully under my control, so I should be able to do a lot more than with the integration mod.

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