No Cliff Deconstruction


Cliffs can't be marked for deconstruction when blueprinting or using copy-paste tool. Clears any colliding ghosts when ghost-constructing.

Utilities
3 years ago
0.17 - 1.1
335

a Known issue: collision detection isn't right

4 years ago
(updated 4 years ago)

For diagonal cliffs, orientation is respected during collision checking, but not when provided for the surface filter.

Even without filtering for ghosts to remove, the game does handle some ghost-collision and doesn't place them. Some. It's not perfect and ghosts can fully intersect cliffs. Will require implementing a basic collision detection algorithm to get past.

I fixed the part where it could kill real entities, but sometimes it still does or doesn't place things properly.

3 years ago

1.1 doesn't seem to have the problem any more?

New response